Difference between revisions of "Lua:IsPlayer"
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function red_goal:ontouch( ent_id ) | function red_goal:ontouch( ent_id ) | ||
if IsPlayer( ent_id ) then | if IsPlayer( ent_id ) then | ||
− | -- Add 1 point to the | + | -- Add 1 point to the players' team |
AddTeamScore( GetPlayerTeam( ent_id ), 1 ) | AddTeamScore( GetPlayerTeam( ent_id ), 1 ) | ||
end | end |
Revision as of 11:35, 19 June 2006
IsPlayer
IsPlayer is used to see if an entity index being passed into a function is a player or not.
Usage
IsPlayer( ent_id )
Input
The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().
Output
The output is true or false depending if ent_id is a player or not.
Example
Here's an example of seeing if someone touching a trigger_ff_script named "red_goal" is a player or not and then giving that player's a team a point:
-- In the map's .LUA file... -- Define red_goal trigger_ff_script red_goal = trigger_ff_script:new({}) -- When we're touched by a player, do something function red_goal:ontouch( ent_id ) if IsPlayer( ent_id ) then -- Add 1 point to the players' team AddTeamScore( GetPlayerTeam( ent_id ), 1 ) end end