Difference between revisions of "Client Command:saveme"
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− | The command "saveme" triggers a red cross symbol over the player who issues the command. Allied medics can see this symbol over other players who trigger the command. | + | * The command "saveme" triggers a red cross symbol over the player who issues the command. Allied medics can see this symbol over other players who trigger the command. |
− | Saveme also triggers a text message requesting health and/or armor based on the players current supply. | + | * Saveme also triggers a text message requesting health and/or armor based on the players current supply. |
If a player needs health and armor: | If a player needs health and armor: | ||
Line 19: | Line 19: | ||
"I am infected and need a medic! %h - %a" | "I am infected and need a medic! %h - %a" | ||
− | If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help. | + | * If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help. |
− | Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics. | + | * Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics. |
− | The saveme command also plays a wav or mp3 file for allies close by alerting them to the request. | + | * The saveme command also plays a wav or mp3 file for allies close by alerting them to the request. |
Revision as of 23:00, 2 July 2006
- The command "saveme" triggers a red cross symbol over the player who issues the command. Allied medics can see this symbol over other players who trigger the command.
- Saveme also triggers a text message requesting health and/or armor based on the players current supply.
If a player needs health and armor:
"I need health and armor! %h - %a"
If a player only needs health:
"I need health! %h - %a"
If a player only needs armor:
"I need armor! %h - %a"
If a player is infected:
"I am infected and need a medic! %h - %a"
- If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.
- Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.
- The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.