Difference between revisions of "Hints"
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These ideas are basically a culmination of BF2's style of doing things, but with the added ability to activate hints multiple times. I found it very annoying that, in BF2, hints would play once and then would no longer be available. Not everybody hears the hints the first time around! | These ideas are basically a culmination of BF2's style of doing things, but with the added ability to activate hints multiple times. I found it very annoying that, in BF2, hints would play once and then would no longer be available. Not everybody hears the hints the first time around! | ||
− | If a Hint requires its own page, use the prefix Hint:. Each hint should have a criteria for activation (E.g. Sentry gun health < 100%), a description of what the hint actually does (E.g. audio. Tells the player to equip the spanner by selecting slot one, then strike the sentry gun with the spanner to repair it). | + | If a Hint requires its own page, use the prefix Hint:. Each hint should have a criteria for activation (E.g. Sentry gun health < 100%), a description of what the hint actually does (E.g. audio. Tells the player to equip the spanner by selecting slot one, then strike the sentry gun with the spanner to repair it) as well as any other pertinent information. |
===List of Ideas for Hints=== | ===List of Ideas for Hints=== |
Revision as of 07:31, 6 October 2005
Content
This is for the hint ideas we had. This page contains things relating to ingame hints -- i.e. hints displayed (text) or played (audio) as the user actively plays the game and is given hints depending on his or her actions.
Ingame Hints
Ingame Hints are displayed dynamically depending on what the player is doing, which weapon they are carrying, whether their health is low, if their buildables are damaged or require upgrade and so forth.
- Each hint should be displayed / played once by default.
- After being triggered once, the hint should be semi active. Semi-active hints will pop up a small icon on the hud (like a lightbulb) but will not actually display/play to the player
- If players wish to activate the old hint, they can press a key to see/hear it.
These ideas are basically a culmination of BF2's style of doing things, but with the added ability to activate hints multiple times. I found it very annoying that, in BF2, hints would play once and then would no longer be available. Not everybody hears the hints the first time around!
If a Hint requires its own page, use the prefix Hint:. Each hint should have a criteria for activation (E.g. Sentry gun health < 100%), a description of what the hint actually does (E.g. audio. Tells the player to equip the spanner by selecting slot one, then strike the sentry gun with the spanner to repair it) as well as any other pertinent information.
List of Ideas for Hints
- Class Abilities (scout radar, disgusing etc)
- Weapons (only if the weapon has special properties. E.g. radio tagging, medpack and so on)
- Grenades
- Achieving objectives (take ze flag.. to your base!)
- Recognising when a player is struggling with something (like gren priming) and then inform them that training is available, or give them a hint in the right direction