Difference between revisions of "Class:Pyro"
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* Most of the Pyro's weapons and grenades cause enemies to be set on fire. See the [[Weapon:Flamethrower|Flamethrower]], [[Weapon:Incendiary Cannon|Incendiary Cannon]] and [[Grenade:Napalm|Napalm]] pages for information about fire damage & properties. | * Most of the Pyro's weapons and grenades cause enemies to be set on fire. See the [[Weapon:Flamethrower|Flamethrower]], [[Weapon:Incendiary Cannon|Incendiary Cannon]] and [[Grenade:Napalm|Napalm]] pages for information about fire damage & properties. | ||
* The Pyro can use a combination of weapons & grenades to perform trick jumps. | * The Pyro can use a combination of weapons & grenades to perform trick jumps. | ||
+ | * A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect). |
Revision as of 12:19, 6 October 2005
Content
The Pyro. This page is probably the least complete of all the classes, as his weapon skills still haven't been finalised as much as I'd like.
Health and Armour
- Health maximum: 100
- Armour type: Yellow
- Armour on spawn: 50
- Armour maximum: 150
Movement
- Maximum speed: 300
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single-barrelled Shotgun
- Slot 3: N/A
- Slot 4: Flamethrower
- Slot 5: Incendiary Cannon
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 4
- Maximum: 4
- Discard: No
- At spawn: 20
- Maximum: 40
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 120
- Maximum: 200
- Discard: No
- At spawn: 5
- Maximum: 20
- Discard: No
Special Command
- Selects the Flamethrower for use.
Special Abilities
- Fire-Retardant
- Most of the Pyro's weapons and grenades cause enemies to be set on fire. See the Flamethrower, Incendiary Cannon and Napalm pages for information about fire damage & properties.
- The Pyro can use a combination of weapons & grenades to perform trick jumps.
- A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect).