|
|
Line 13: |
Line 13: |
| | | | | |
| {| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" | | {| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" |
− | |+ style="background:#dce7ed; color:#000000"|{{{classname|N/A}}} | + | |+ style="background:#dce7ed; color:#000000"|{{{weaponname|N/A}}} |
| |- style="height:195px" | | |- style="height:195px" |
− | | font-size="100%" align="center"| {{{Class Portrait|Class<br>Portrait<br>Goes<br>Here<br> <br>190px<br>x<br>380px}}} | + | | font-size="100%" align="center"| {{{Weapon Portrait|Weapon Portrait<br>Goes Here<br> <br>190px x 380px}}} |
| |} | | |} |
| | | |
Line 21: |
Line 21: |
| |+ style="background:#dce7ed; color:#000000"|'''Characteristics''' | | |+ style="background:#dce7ed; color:#000000"|'''Characteristics''' |
| |- | | |- |
− | |width="70%"; align="left"| '''Rate of Fire''' | + | |width="25%%"; align="left"| 1 |
− | |width="30%"; align="right"| {{{rof|N/A}}} | + | |width="25%"; align="right"| 1 |
| + | |width="25%"; align="left"| 1 |
| + | |width="25%"; align="right"| 1 |
| |- | | |- |
− | |width="70%"; align="left"| '''Rounds Per Shot:''' | + | |width="25%%"; align="left"| 1 |
− | |width="30%"; align="right"| {{{rndpershot|None}}} | + | |width="25%"; align="right"| 1 |
| + | |width="25%"; align="left"| 1 |
| + | |width="25%"; align="right"| 1 |
| |- | | |- |
− | |width="70%"; align="left"| '''Damage:''' | + | |width="25%%"; align="left"| 1 |
− | |width="30%"; align="right"| {{{dam|N/A}}}
| + | |width="25%"; align="right"| 1 |
− | |-
| + | |width="25%"; align="left"| 1 |
− | |width="70%"; align="left"| '''Damage Type:'''
| + | |width="25%"; align="right"| 1 |
− | |width="30%"; align="right"| {{{damtype|N/A}}} | |
− | |-
| |
− | |width="70%"; align="left"| '''Recoil:''' | |
− | |width="30%"; align="right"| {{{recoil|N/A}}}
| |
− | |}
| |
− | {| border="0" style="background:#f5faff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
| |
− | |+ style="background:#dce7ed; color:#000000"|'''Projectile Weapon Stats'''
| |
− | |-
| |
− | |width="70%"; align="left"| '''Projectile Speed''' | |
− | |width="30%"; align="right"| {{{procspeed|N/A}}}
| |
− | |}
| |
− | {| border="0" style="background:#f5faff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
| |
− | |+ style="background:#dce7ed; color:#000000"|'''Health And Armour'''
| |
− | |-
| |
− | |width="70%"; align="left"| '''Bullets To Shoot'''
| |
− | |width="30%"; align="right"| {{{healthmax|N/A}}}
| |
− | |-
| |
− | |width="70%"; align="left"| '''Bullet Spread:'''
| |
− | |width="30%"; align="right"| {{{armtype|None}}}
| |
− | |-
| |
− | |width="70%"; align="left"| '''Pre Reload Time:'''
| |
− | |width="30%"; align="right"| {{{armspawn|N/A}}}
| |
− | |-
| |
− | |width="70%"; align="left"| '''Reload Time:'''
| |
− | |width="30%"; align="right"| {{{armmax|N/A}}}
| |
− | |-
| |
− | |width="70%"; align="left"| '''Post Reload Time:'''
| |
− | |width="30%"; align="right"| {{{armtype|None}}}
| |
− | |-
| |
− | |width="70%"; align="left"| '''Clipsize:'''
| |
− | |width="30%"; align="right"| {{{armspawn|N/A}}}
| |
− | |-
| |
− | |width="70%"; align="left"| '''Armour Maximum:'''
| |
− | |width="30%"; align="right"| {{{armmax|N/A}}}
| |
| |} | | |} |
| |} | | |} |
| |} | | |} |
| |} | | |} |