Difference between revisions of "Class:Scout"
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− | + | # Practice Practice Practice. | |
− | + | # Know the maps like the folds for your um piece! Know them perfectly. Know every nook and crany. You're going to see most of the NME base at least twice as much as the rest of your team. So know every path in to and out of it. | |
− | + | # Seek out and find all the concs you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off. | |
− | + | # Use your speed to confuse and muddle the NME's. If their watching you and trying to shoot you. They arn't shooting anyone else. | |
− | + | # If at first you don't sucecceed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they'll mess up, and you'll get that cap. | |
− | + | # Timing is everything. Know where each of your team members are. Know where they'll be when. And be ready for that hole on the flag they'll open for you. | |
− | + | # Use your caltrops. Often. Never die with caltrops in hand. They piss peeps off. Which is fun. | |
− | + | # Use your gun. It's not super effective. But then again, most D don't have alot of health after your other O have died. | |
− | + | # Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. | |
− | + | # Have fun. Scout is a fun class. You'll die alot, but it's fun. | |
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'''Playing Against A Scout''' | '''Playing Against A Scout''' |
Revision as of 18:37, 27 November 2007
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TODO on this page
- Change the template from Page_Class => Class; Info box => Info box small
You need to add the abilities, weapons and grenades parameters
And also the extra parameters for the info box (health, armour, power, speed)
See Class:Scout or Class:Pyro for example of pages that are already done
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped in a defensive or offensive role as they are always outgunned in fights.
Changes from Team Fortress Classic
The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout's Caltrops used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a Napalm Grenade.
Special Command
The Scout's Special Command activates the radar.
Special Abilities
Radar
Scouts are equipped with radar, which provides a "snapshot" of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.Disguise Removal
A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The Spy also possesses this ability.Detpack Defusion
Scouts can disable Detpacks by touching them, even if they are about to go off.The Scout has Concussion Grenades as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the Concussion Grenade's article for more information on Conc Jumping.
Weapons
Weapons here
Grenades
Grenades here.
Ammunition
All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)
Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).
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Strategy And Tips
Credits
Concept Art: Jeremy "dr_nick" Todd
Model: dood
Skin: dood
Voice: dood
External Links
These are links related to the Scout.
- Scout's Media Page
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