Difference between revisions of "Weapon:RPG"

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==Range==
 
==Range==
* In TFC, you could shoot it for probably ~4000 units before it disappeared.  Just make it something sensible.
+
* In TFC, you could shoot it for probably ~4000 units before it disappeared.
  
 
==Special==
 
==Special==

Revision as of 10:33, 30 December 2007

Content

Rpg.jpg
  • Used by the Soldier.
  • Damage in TFC is 92 + (rand(0 to 20)). I say we take the median of the rand range and add it on. Luck in games sucks.
  • FF damage for a direct rocket strike will be 102.

Damage

  • 102 damage per direct strike

Splash Range

  • x units

Rate of Fire

  • x shots per second

Speed of Projectile

  • 900 units per second

Ammo

Reload

  • RPG holds four rockets
  • Reloads at a rate of x rounds per second

Range

  • In TFC, you could shoot it for probably ~4000 units before it disappeared.

Special

  • Can be used to Rocket Jump.
FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad