Difference between revisions of "Class:Demoman"

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m (Reverted edits by AgentBuckshotMoose-5554 (Talk); changed back to last version by Hirohito)
m (added detpack link, made pipe launcher a bit shorter)
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{{Inline_Ability|
 
{{Inline_Ability|
|name=Detpack
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|name=[[Weapon:Detpack|Detpack]]
 
|description=
 
|description=
 
By selecting weapon slot 6, a Demoman can lay a detpack. The detpack is an extremely powerful explosive that instantly kills anything within its blast radius. It can also destroy certain parts of levels and thus open up new pathways. The downside of a detpack is that it takes a long time to set. Scouts can disarm detpacks.
 
By selecting weapon slot 6, a Demoman can lay a detpack. The detpack is an extremely powerful explosive that instantly kills anything within its blast radius. It can also destroy certain parts of levels and thus open up new pathways. The downside of a detpack is that it takes a long time to set. Scouts can disarm detpacks.
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|imgsrc=wgl.jpg
 
|imgsrc=wgl.jpg
 
|description=
 
|description=
In actuality, this is an alternate fire mode of the grenade launcher. Pipe bombs are green instead of blue and feature an unlimited range remote detonation system. You can lay up to eight of them; typically on the flag or a controllable choke point (the front door of Well is a prime example). When an enemy crosses over the pipe bomb trap, right click to detonate the trap and instantly destroy your foe. As an added bonus, the pipe bombs are tied to your life signs. Should you die, all currently laid pipe bombs you have will explode. If you shoot more than eight pipe bombs, the previous ones will begin to explode (starting with the very first one fired). Also, the pipe bombs will explode after a few minutes of inactivity. Make sure to reset your pipe bomb trap every so often if you don't detonate for long periods of time. As a final caveat, pipe bombs have a delayed detonation. There is about a second after firing where the pipe glows red and is unable to be detonated.
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This is an alternate fire mode of the grenade launcher. Pipe bombs are green instead of blue and feature a remote detonation system. You can lay up to eight of them; typically on the flag or a controllable choke point (the front door of Well is a prime example). When an enemy crosses over your pipes, right click to detonate them and destroy your foe. As an added bonus, the pipe bombs are tied to your life signs. Should you die, all currently laid pipe bombs you have will explode. If you shoot more than eight pipe bombs, the previous ones will begin to explode (starting with the first one fired). Also, pipe bombs will explode after a few minutes of inactivity. Make sure to reset your pipe bomb trap if you don't detonate it for awhile. As a final caveat, pipe bombs have a delayed detonation. There is about a second after firing where the pipe glows red and is unable to be detonated.
 
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Revision as of 11:00, 30 December 2007