Difference between revisions of "Category:Status Effects"

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==Concussed==
 
==Concussed==
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[[Image:Hud.jpg|thumbnail|300px|Concussed tracers or something]]
 
Concussion is inflected by concussion grenades going off nearby. The effect is made up of two parts:
 
Concussion is inflected by concussion grenades going off nearby. The effect is made up of two parts:
 
* Your head is jerked away from the source of the blast. This only happens if it is not ''your'' concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.
 
* Your head is jerked away from the source of the blast. This only happens if it is not ''your'' concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.
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'''Healed by:''' None
 
'''Healed by:''' None
 
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<br style="clear:both" />
 
==Crippled==
 
==Crippled==
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[[Image:Hud.jpg|thumbnail|300px|Crippled HUD icon]]
 
Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle.
 
Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle.
  
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'''Healed by:''' Receiving health by any means (medic, health pack, goal, etc.)
 
'''Healed by:''' Receiving health by any means (medic, health pack, goal, etc.)
 
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<br style="clear:both" />
 
==Hallucinations==
 
==Hallucinations==
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[[Image:Hud.jpg|thumbnail|300px|Midway through an hallucination]]
 
Hallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute.
 
Hallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute.
  
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'''Healed by:''' Medics
 
'''Healed by:''' Medics
 
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<br style="clear:both" />
 
==Immunity==
 
==Immunity==
 
Is this in the game?
 
Is this in the game?
 
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<br style="clear:both" />
 
==Infected==
 
==Infected==
 +
[[Image:Hud.jpg|thumbnail|300px|An infected player]]
 
Players receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity.
 
Players receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity.
  
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'''Healed by:''' Medics
 
'''Healed by:''' Medics
 
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<br style="clear:both" />
 
==On Fire==
 
==On Fire==
 
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[[Image:Hud.jpg|thumbnail|300px|Through the eyes of a burning player]]
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<br style="clear:both" />
 
==Tranquilized==
 
==Tranquilized==
 
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[[Image:Hud.jpg|thumbnail|300px|The drooping eyelids and blurry vision marks a tranquilized person]]
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<br style="clear:both" />
 
==Transmitting==
 
==Transmitting==
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[[Image:Hud.jpg|thumbnail|300px|Your position is being transmitted for all to see]]
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<br style="clear:both" />

Revision as of 15:43, 30 December 2007

This page describes the different fates that might befall you in a typical game of Fortress Forever.

Death

You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, etc.

Concussed

File:Hud.jpg
Concussed tracers or something

Concussion is inflected by concussion grenades going off nearby. The effect is made up of two parts:

  • Your head is jerked away from the source of the blast. This only happens if it is not your concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.
  • Your view starts swaying around in a disorienting manner. This last approximately a quarter of a minute for most classes except the medic, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time.

The conc effect is an illusion and does not physically affect your weapon aim.

Expires naturally: Yes (7 seconds medic, 15 seconds all other classes)

Healed by: None

Crippled

File:Hud.jpg
Crippled HUD icon

Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle.

When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured.

For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second.

Crippling is permanent if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured.

Expires naturally: No

Healed by: Receiving health by any means (medic, health pack, goal, etc.)

Hallucinations

File:Hud.jpg
Midway through an hallucination

Hallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute.

During the hallucination your vision will go a green cloudy effect, which isn't very nice. You may notice a number of other visual abnormalities as well:

  • Other players and buildings may appear the wrong colour.
  • HUD readouts (health, ammo) may be wrong.

Expires naturally: Yes (15 seconds)

Healed by: Medics

Immunity

Is this in the game?

Infected

File:Hud.jpg
An infected player

Players receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity.

  • Infections drain health by 8 units approximately every 2 seconds.
  • Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it (it serves as an indicator to stay away!).
  • Infected players emit a very slight green cloud.
  • Infections can be transmitted between players on the same team if they get too close.

Expires naturally: No, only on death

Healed by: Medics

On Fire

File:Hud.jpg
Through the eyes of a burning player


Tranquilized

File:Hud.jpg
The drooping eyelids and blurry vision marks a tranquilized person


Transmitting

File:Hud.jpg
Your position is being transmitted for all to see


Pages in category "Status Effects"

This category contains only the following page.