Difference between revisions of "Weapon:Flamethrower"

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==Special==
 
==Special==
* Once hit by the flamethrower, the enemy is classed as being [[Status:On Fire|On Fire]].
+
* Once hit by the flamethrower, the enemy is classed as being [[:Category:Status_Effects#On_Fire|On Fire]].
  
 
[[Category:Misc Weapons]]
 
[[Category:Misc Weapons]]
 
{{Weapons}}
 
{{Weapons}}

Revision as of 07:50, 3 January 2008

Content

Flamethrower.jpg

Damage

  • TFC: doesn't seem to take armour into account as normal weapons do
  • TFC: versus soldier (100|200, 0.8 armour), one burst: 94|186. With 100|0 it was 80|0 after one burst.
  • Reduced armour absorption by .1? 20 damage total?

Ammo

Range

  • x units

Special

  • Once hit by the flamethrower, the enemy is classed as being On Fire.
FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad