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| =Content= | | =Content= |
| * Used by the [[Class:HWGuy|HWGuy]]. | | * Used by the [[Class:HWGuy|HWGuy]]. |
− | [[Image:ac.jpg|frame|]] | + | [[Image:ac.jpg|thumb|]] |
| ==Damage== | | ==Damage== |
| * 4.4 damage per shell | | * 4.4 damage per shell |
Revision as of 21:55, 15 January 2008
Content
Damage
Rate of Fire
- 10 shots per second (variable depending upon heat gauge)
Spread of Fire
- Fairly wide. It should be inaccurate in yard situations, or shooting past medium distance.
Ammo
Special
- Unlike in TFC, the Assault Cannon starts at a low rate of fire (ROF) and gradually proceeds to a higher ROF.
- ROF is measured alongside heat (the gauge for which appears both on the AC first-person model and under the crosshair). By tapping the fire button carefully at higher heat levels, you can maintain a high ROF.
- If the heat gauge hits maximum, the AC sputters out and stops firing until it cools back down. It can then be started up as normal.
- The AC's bullets have a push effect on players it hits. Higher ROF means a higher pushback (as the hits add up).
- The HW moves at a speed 80 units per second when the AC is spinning.
I really have no idea how to get this data.
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