Difference between revisions of "Category:Status Effects"
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==Crippled== | ==Crippled== | ||
− | [[Image: | + | [[Image:legbroken.jpg|thumbnail|300px|Crippled HUD icon]] |
Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle. | Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle. | ||
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'''Healed by:''' Receiving health by any means (medic, health pack, goal, etc.) | '''Healed by:''' Receiving health by any means (medic, health pack, goal, etc.) | ||
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==Hallucinations== | ==Hallucinations== | ||
[[Image:gassedview.jpg|thumbnail|300px|Midway through an hallucination]] | [[Image:gassedview.jpg|thumbnail|300px|Midway through an hallucination]] |
Revision as of 15:02, 1 January 2008
DeadYou have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, etc. ConcussedConcussion is inflected by concussion grenades going off nearby. The effect is made up of two parts:
The conc effect is an illusion and does not physically affect your weapon aim. Expires naturally: Yes (7 seconds medic, 15 seconds all other classes) Healed by: None
CrippledLeg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle. When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured. For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second. Crippling is permanent if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured. Expires naturally: No Healed by: Receiving health by any means (medic, health pack, goal, etc.)
HallucinationsHallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute. During the hallucination your vision will go a green cloudy effect, which isn't very nice. You may notice a number of other visual abnormalities as well:
Expires naturally: Yes (15 seconds) Healed by: Medics
ImmunityPlayers that have been infected by an enemy Medic, when healed by a friendly Medic, have a very brief Immunity from Infection.
Expires naturally: Yes, 10 seconds.
InfectedPlayers receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity.
Expires naturally: No, only on death Healed by: Medics
On FireSkin and clothes are unfortunately flammable and most of the Pyro's weapons can set them alight in one form or another. You will notice yourself being on fire by the gradual red misting of your vision and the yelping of agonising pain. The flamethrower, incendiary cannon and napalm grenades all hurt in different ways, therefore the more of these that have affected you the more you will be on fire and the more damage will be done to your health (and the louder you will be screaming). Expires naturally: Yes Healed by: Medics, water
TranquilizedIf you should find yourself with one of the spy's tranquiliser darts sticking into your backside then you will soon be feeling quite sleepy. The effects of the tranquiliser include reduced vision and slower movement. Expires naturally: Yes Healed by: Medics
TransmittingWhen struck by an enemy Sniper's Sniper Rifle shot, a radio transmitter is lodged into whichever bone or organ the bullet penetrated. Transmitting players emit radio waves that can be picked up by the team whose sniper fired the shot. Allies of the sniper responsible for the transmitter also can also pick up the radio signals. Players receiving the location of a tagged player display the tagged player in a manner that is similar to the Scout's Radar.
Expires naturally: Yes (60 seconds) Healed by: None
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Pages in category "Status Effects"
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