Difference between revisions of "Class:Soldier"

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Soldier
 
Soldier
 
| classintro =
 
| classintro =
The Soldier is the second most heavily [[Armor|armored]] class in Fortress Forever. The Soldier is very versatile and can excel in defensive and offensive roles.
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The Soldier is the second most heavily [[Armor|armored]] class in Fortress Forever. The Soldier is primarily a defensive class, and can do massive damage very quickly at short range.
  
 
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{{Inline_Ability|
 
{{Inline_Ability|
|name=Reload
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|name=Quickswitch
 
|description=
 
|description=
Right clicking allows the Soldier to reload his rocket launcher.
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Right clicking changes between super shotgun and RPG, so you can get a quick shotgun shot off while your enemy is in the air, then switch back to RPG to shoot the floor as they land. Remember to reload both weapons when you have a spare moment!
 
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{{Inline_Ability|
 
{{Inline_Ability|
 
|name=[[Jumping_Skills#Rocket_jumps|Rocket Jump]]
 
|name=[[Jumping_Skills#Rocket_jumps|Rocket Jump]]
|description=By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights.
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|description=By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights. This jump takes a fairly large amount of health off, so use sparingly (about a 5th)
 
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|width=190
 
|description=
 
|description=
The shotgun is the soldier's backup backup weapon. Use this when you're out of rockets and super shotgun shells and don't have time to reload.
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The shotgun is the soldier's longer range weapon. Use this when an opponent is harassing you from far away, but you don't want to waste super shotgun / RPG ammo.
 
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|width=190
 
|description=
 
|description=
This is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness.
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This is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks.
 
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| grenades =
 
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|width=95
 
|description=
 
|description=
After the grenade countdown ends, it jumps up and begins spewing nails,then explodes like a frag grenade after 3 seconds. This will freak out anybody on the opposing team, especially if it's indoors. However, it's nails do barely any damage, so its only good as a psychological weapon.
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After the grenade countdown ends, it jumps up and begins spewing nails,then explodes like a frag grenade after 3 seconds. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a nail grenade to guard the area for a few seconds.
 
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| strategyandtips =
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====Defensive Soldier====
 
====Defensive Soldier====
Stay at one spot and aim for the feet if you're new.
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Stay at one spot (prefferably near a resupply), and aim for the feet. Stay in tight spots where offense must pass to get to your flag. Sit back and wait for them to come. Remember, it's them who need to attack you, not the other way around.
  
 
====Playing against a Soldier====
 
====Playing against a Soldier====
His armour makes him a  bitch and a half to kill.
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Pyro's are excellent against soldiers, as are demomen at slightly longer range. Try to lure the soldier out into the open and try to attack him from longer range than he'd like. Force him to use his rockets at longer range and attack when he has to reload. If he's out in the open, conc / rocket jump past him.
  
 
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Revision as of 15:10, 1 February 2008