Difference between revisions of "TFC Player's Guide to FF"

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===[[Class:Scout|Scout]]===
 
===[[Class:Scout|Scout]]===
* Caltrops are now contained in a canister which can be thrown like a normal grenade.
+
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed, but it lasts 60 seconds and is indestructable.
* Scout now has a radar which provides a snapshot of enemy player's locations.
 
  
 
===[[Class:Sniper|Sniper]]===
 
===[[Class:Sniper|Sniper]]===
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===[[Class:Soldier|Soldier]]===
 
===[[Class:Soldier|Soldier]]===
 
* Rockets move a bit faster.
 
* Rockets move a bit faster.
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* The "special" command switches between the [[RPG]] and [[Super Shotgun]].
  
 
===[[Class:Demoman|Demoman]]===
 
===[[Class:Demoman|Demoman]]===
* Detpack now in the sixth weapon slot.
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* [[Detpack]] now in the sixth weapon slot.
 +
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective CQC weapon.
  
 
===[[Class:Medic|Medic]]===
 
===[[Class:Medic|Medic]]===
* The medikit infections no longer spread between enemies.
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* The [[medikit]] infections no longer spread between enemies.
 +
* If an infected person is cured, he will be immune to infection for 10 seconds.
  
 
===[[Class:HWGuy|HWGuy]]===
 
===[[Class:HWGuy|HWGuy]]===
* Assault cannon now overheats if fired for too long.
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* [[Assault Cannon]]'s spread will widen if fired for too long.
  
 
===[[Class:Pyro|Pyro]]===
 
===[[Class:Pyro|Pyro]]===
* Flamethrower does more damage.
+
* [[Flamethrower]] does more damage.
* Flamethrower has a mild pushback effect for the Pyro and can be used to decelerate falling or other things.
+
* Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.
* IC projectile now acts more as a mortar, can be used for long-range bombardment.
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* [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment.
* Damage from the flamethrower, IC projectile, and napalm grenade now stack to do extra damage.
+
* Damage from the flamethrower, IC projectile, and [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.
 +
* The ''Special'' command switches between the Flamethrower and IC.
  
 
===[[Class:Spy|Spy]]===
 
===[[Class:Spy|Spy]]===
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===[[Class:Engineer|Engineer]]===
 
===[[Class:Engineer|Engineer]]===
 
* Sentry and dispensers are now selectable in the weapon slots.
 
* Sentry and dispensers are now selectable in the weapon slots.
* Sentry gun can be aimed at whatever the crosshair is pointing at.
+
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.
* Rail gun now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.
+
* [[Rail Gun]] now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.
  
 
==Weapon Changes==
 
==Weapon Changes==

Revision as of 12:06, 21 February 2008


Class Changes

Scout

  • Caltrops have been removed in favor of the Jump Pad. This device allows allies and enemies to get a quick boost of speed, but it lasts 60 seconds and is indestructable.

Sniper

  • Sniper rifle 'tags' enemies so that your teammates can see them behind walls.
  • Legshots are more powerful with low charge

Soldier

  • Rockets move a bit faster.
  • The "special" command switches between the RPG and Super Shotgun.

Demoman

  • Detpack now in the sixth weapon slot.
  • Blue grenades detonate much faster, making them an effective CQC weapon.

Medic

  • The medikit infections no longer spread between enemies.
  • If an infected person is cured, he will be immune to infection for 10 seconds.

HWGuy

Pyro

  • Flamethrower does more damage.
  • Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.
  • IC projectile now acts more as a mortar, can be used for long-range bombardment.
  • Damage from the flamethrower, IC projectile, and napalm grenade now stack to do extra damage.
  • The Special command switches between the Flamethrower and IC.

Spy

  • Spies cloak instead of feign, they can move around while cloaked to a limited degree. Sentry guns see through cloaks.
  • Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.
  • Spies can fall greater distances without making a noise.

Engineer

  • Sentry and dispensers are now selectable in the weapon slots.
  • Sentry Guns can be aimed at whatever the crosshair is pointing at.
  • Rail Gun now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.

Weapon Changes

  • Nails travel faster than before.
  • Explosion range on many weapons has been reduced (the exact amount differs between weapons)

Movement changes

  • Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.
  • You can now double jump to greater heights by jumping off the floor twice in quick succession.