Difference between revisions of "Map:ff hunted"
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=Overview= | =Overview= | ||
− | <s>In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn't tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.</s> Hah, not even close. Can't be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning. Uh oh...I said too much? - trepid_jon | + | <s>In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn't tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.</s> Hah, not even close. Can't be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed-from-bombs motorcade, and all the secret projects going on like cloning. Uh oh...I said too much? - trepid_jon |
Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or '''1''' [[Spy]] manages to kill him. The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and '''1''' [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards. | Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian]], attempt to make it across the map to the escape zone before a Yellow Assassin [[Sniper]] or '''1''' [[Spy]] manages to kill him. The Red Bodyguards ([[Soldier]], [[Demoman]], [[Medic]], [[HWGuy]], [[Pyro]], [[Engineer]], and '''1''' [[Sniper]] are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards. |
Revision as of 11:51, 13 February 2008
Overview
Hunted is a map that has one player, playing as the nearly-defenseless (Blue) Civilian, attempt to make it across the map to the escape zone before a Yellow Assassin Sniper or 1 Spy manages to kill him. The Red Bodyguards (Soldier, Demoman, Medic, HWGuy, Pyro, Engineer, and 1 Sniper are selectable) must protect and escort The Hunted. This map takes extreme cooperation in order for either side to succeed. The Hunted must constantly keep his Bodyguards informed, while the Assassins must keep tabs on The Hunted, use the environment to their advantage, and avoid prolonged firefights with the Bodyguards.
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