Difference between revisions of "Changelog"
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===Map changes=== | ===Map changes=== | ||
− | ''' | + | '''Crossover2''' |
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* VIS fixed, massive performance increase | * VIS fixed, massive performance increase | ||
* Test middle area structure for additional route | * Test middle area structure for additional route | ||
* Lasers! (currently invisible due to engine bug) | * Lasers! (currently invisible due to engine bug) | ||
* Misc brush fixes | * Misc brush fixes | ||
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* More obvious Capture Point, lasers in air lift.(thanks gingerlord) | * More obvious Capture Point, lasers in air lift.(thanks gingerlord) | ||
* Various crossover tweaks including a revamped midmap | * Various crossover tweaks including a revamped midmap | ||
* Crossover tweaks | * Crossover tweaks | ||
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'''Dropdown''' | '''Dropdown''' | ||
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.'' | * Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.'' | ||
+ | *polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer | ||
+ | '''Dustbowl ''' | ||
+ | * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc) | ||
+ | '''Epicenter:''' | ||
+ | * New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets. | ||
+ | * Extended balcony area around cap point for additional SG position | ||
+ | * Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord) | ||
+ | * Epicenter 3-cap LUA system added, some various tweaks | ||
+ | * Epicenter tweaks | ||
'''Hunted''' | '''Hunted''' | ||
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.'' | * Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.'' | ||
+ | '''Monkey''' | ||
+ | * Monkey is now Red vs Blue | ||
+ | * Monkey FPS vastly improved | ||
+ | '''Openfire''' | ||
+ | * Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff | ||
'''Waterpolo''' | '''Waterpolo''' | ||
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.'' | * Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.'' | ||
+ | '''Well ''' | ||
+ | * Well front door buttons removed, walk up to it = it opens | ||
==1.11 (15 November 2007)== | ==1.11 (15 November 2007)== |
Revision as of 16:06, 16 February 2008
2.0 (15 February 2008)User Interface
Generic / Misc Stuff
SourceMods\FortressForever\README\README.html
SourceMods\FortressForever\sprays
Visuals
Bug Fixes
Class-specific Changes
All Classes (except medic):
New functionality:
Map changesCrossover2
Dropdown
Dustbowl
Epicenter:
Hunted
Monkey
Openfire
Waterpolo
Well
1.11 (15 November 2007)
1.1 (31 October 2007)
Spawn Weapon Cvars
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella New chat macros
Added ^# color markup for chat messages.
Disable with cl_chat_colorize 0 cl_chat_color_default sets default chat message color(defaults to current orange). it's a string, and takes an RGB, so e.g. cl_chat_color_default "255 170 0" 1.0 (13 September 2007)First release. |