Difference between revisions of "Changelog"
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{{Infobox manual/Header}} | {{Infobox manual/Header}} | ||
+ | ==2.4 (19 September 2009)== | ||
+ | |||
+ | <b>User Interface</b> | ||
+ | |||
+ | |||
+ | *On-screen messages are now colour-coded for better visibility | ||
+ | |||
+ | **Green messages for us taking/capping their flag/ball | ||
+ | **Yellow messages for any flag/ball being dropped or returned | ||
+ | **Red messages for enemy taking your flag/ball or capping. | ||
+ | |||
+ | |||
+ | *Can now display more than 1 on-screen message | ||
+ | |||
+ | **Number of messages shown on the screen at a time controlled by cvar hud_messages | ||
+ | |||
+ | |||
+ | *Added deathnotice icons | ||
+ | |||
+ | **Unique per-level-SG icons | ||
+ | **Unique per-level-SG det icons | ||
+ | **Unique per-level burn icons | ||
+ | **Backstab icon | ||
+ | **New IC icon to match the model | ||
+ | |||
+ | |||
+ | *Ammo type shown next to the weapon icon in the bottom right | ||
+ | *New objective icon glyphs | ||
+ | *New flag carried icons | ||
+ | *Added border to all buildable icons | ||
+ | *When you get an increase of health/armor, it is shown on the HUD | ||
+ | *Level specific SG icons on the engi's hud | ||
+ | *Added a hit indicator in the form of a customizable crosshair that shows up after you do damage | ||
+ | *Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now) | ||
+ | *hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes) | ||
+ | *Added dropshadow to location text | ||
+ | *You now get a status icon when you're locked-onto by an SG | ||
+ | *New, better CTF flaginfo: | ||
+ | |||
+ | **Now shows the name of who has your flag | ||
+ | **Now counts down time until flag returns | ||
+ | **Now shows location of dropped flags | ||
+ | **Flaginfo status icons fixed (sometimes they were displaying the wrong icon) | ||
+ | |||
+ | *Status of grellow pipes, detpacks, and jump pads are shown on the HUD | ||
+ | |||
+ | |||
+ | <b>Generic / Misc Stuff</b> | ||
+ | |||
+ | |||
+ | |||
+ | *Getting damaged slows you down if you're above runspeed | ||
+ | |||
+ | **The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed. | ||
+ | |||
+ | *Handheld concs don't push other players | ||
+ | *You can now hold jump to bunnyhop rather than having to let go and press between each jump | ||
+ | |||
+ | **You can disable this, and use the old method using cl_jumpqueue 1 | ||
+ | |||
+ | |||
+ | *sv_friction up from 4 to 5 | ||
+ | *Reduced flag bounding box (from basic box +24 to basic box +8) | ||
+ | *Added logging for sentry and dispenser sabotaging | ||
+ | *Nail speed reduced to 50% of old speed | ||
+ | *Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell | ||
+ | *Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell. | ||
+ | *Grenade throwspeed upped to 700 from 630 | ||
+ | *Server tickrate defaulted to 66 from 33 | ||
+ | *cl_cmdrate and cl_updaterate defaulted to 66 from 33 | ||
+ | *New announcer sounds | ||
+ | *New jump sounds | ||
+ | |||
+ | |||
+ | <b>Visuals</b> | ||
+ | |||
+ | |||
+ | |||
+ | *New flag textures with speed highlighting | ||
+ | *All worldmodels/projectiles have a minimum light level | ||
+ | *Brighter blue and grellow demoman pipe textures | ||
+ | *Brighter nail texture | ||
+ | *Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3 | ||
+ | |||
+ | |||
+ | <b>Bug Fixes</b> | ||
+ | |||
+ | |||
+ | |||
+ | *Jump pad build status icon is now a jump pad rather than a detpack | ||
+ | *Spectator names now work correctly | ||
+ | *Mapguide / Flythrough menu no longer appears whilst watching HLTV demos | ||
+ | *"View Flythrough" button now views the flythrough rather than showing a menu | ||
+ | * Fixed team coloured HUD turning white sometimes | ||
+ | * Engineer displays the nail symbol when he picks up nails, rather than cells | ||
+ | * Railgun now correctly displays nails as its ammo type | ||
+ | * Calling for ammo (ammome) now works | ||
+ | *Single shotgun reload end anim fixed | ||
+ | *Fixed SG constant locking/delocking at certain odd angles | ||
+ | *Fixed SG looking up when you're right below it | ||
+ | *Fixed on-boot console errors: | ||
+ | |||
+ | * Parent cvar in server.dll not allowed (conc_ragdoll_push) | ||
+ | * Parent cvar in client.dll not allowed (ffdev_target_speed_min) | ||
+ | * Parent cvar in server.dll not allowed (dump_deletes_flush) | ||
+ | * Parent cvar in server.dll not allowed (ffdev_disableentitydecals) | ||
+ | |||
+ | *sentrygun_upgraded log message was missing a space | ||
+ | |||
+ | |||
+ | <b>Class-Specific Changes</b> | ||
+ | |||
+ | |||
+ | * Medic: | ||
+ | |||
+ | *Made dropped health packs heal by a maximum of 15 hp each | ||
+ | |||
+ | |||
+ | * Pyro: | ||
+ | |||
+ | *Flamethrower range reduced by 1/6th (384 back to 320) | ||
+ | |||
+ | |||
+ | * Sniper: | ||
+ | |||
+ | *Legshot duration reduced from 10s to 5s | ||
+ | |||
+ | |||
+ | *HWGuy: | ||
+ | |||
+ | *Mirv and mirvlet damage reduced to same as frags (180 to 145) | ||
+ | |||
+ | |||
+ | * Demoman: | ||
+ | |||
+ | *Yellow pipe radius reduced from 135 to 130 | ||
+ | *Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2) | ||
+ | *Mirv and mirvlet damage reduced to same as frags (180 to 145) | ||
+ | |||
+ | |||
+ | * Spy: | ||
+ | |||
+ | *Gas grenades have been removed. | ||
+ | *Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not | ||
+ | |||
+ | *Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak. | ||
+ | *cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them. | ||
+ | |||
+ | |||
+ | *HUD now shows what weapon you look like you're holding when disguised. | ||
+ | *Sabotaged items no longer have strange behaviour before the sabotage is activated. | ||
+ | |||
+ | *Quietly sabotaged SG no longer fires slightly inaccurately | ||
+ | *Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it | ||
+ | *Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | * Engineer's SG: | ||
+ | |||
+ | *Lockon time decreased from 0.5s to 0.2s | ||
+ | *Bullet pushforce doubled | ||
+ | *Bullet damage increased by about 17% | ||
+ | *Level 2 fire rate reduced by around 25% | ||
+ | *Turn speed increased by about 5% | ||
+ | *Stays aiming at where target was last seen for 1 second if a target was lost not killed | ||
+ | *Angular acceleration capped (it now behaves like a real object with a mass) | ||
+ | *Lowest pitch-down angle raised from -90 to -85 degrees | ||
+ | *Idle scan range reduced from +-40 to +-30 degrees | ||
+ | *Level 1 health increased by 10% | ||
+ | |||
+ | |||
+ | *Engineer (other) | ||
+ | |||
+ | *Dispensers now eat bags that touch them, with an appropriate sound ;) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <b>Map Changes</b> | ||
+ | |||
+ | |||
+ | |||
+ | *Napoli | ||
+ | |||
+ | *New Invade/Defend map | ||
+ | |||
+ | |||
+ | *Ksour | ||
+ | |||
+ | *New Invade/Defend map | ||
+ | |||
+ | |||
+ | *Genesis | ||
+ | |||
+ | *New Attack/Defend the Zone map | ||
+ | |||
+ | |||
+ | *Fusion | ||
+ | |||
+ | *New Invade/Defend the Zone map | ||
+ | |||
+ | |||
+ | *Bases | ||
+ | |||
+ | *Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!) | ||
+ | *Defence classes spawn lift side, offence classes spawn other side | ||
+ | *Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s) | ||
+ | |||
+ | |||
+ | *Dustbowl | ||
+ | |||
+ | *Made all capture points into bucket caps | ||
+ | *Changed CP3 start area to be more like TFC, added a bag near the gate | ||
+ | *Opened the left-side room's window to be more SG-friendly | ||
+ | *Added more countdown messages, etc | ||
+ | *Lowered run speed of flag carrier | ||
+ | *Flags moved to middle of routes out | ||
+ | *Visual improvements and fixes | ||
+ | |||
+ | |||
+ | *2Fort | ||
+ | |||
+ | *Texturing fixes and tweaks | ||
+ | *Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both | ||
+ | *All door triggers bigger so you can bhop through | ||
+ | *Sides of hole dropdown extended to obscure view of flag room from in hole | ||
+ | *Alarm bell added in basement that rings when someone comes via hole | ||
+ | *Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team) | ||
+ | |||
+ | |||
+ | *Schtop | ||
+ | |||
+ | *Security timer reduced to 40 seconds from 60 | ||
+ | *Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30) | ||
+ | *Engy spawns at security side respawn | ||
+ | |||
+ | |||
+ | *Monkey | ||
+ | |||
+ | *Visual improvements and fixes | ||
+ | *Added ceiling to bottom of arch around back of flag room | ||
+ | *Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly | ||
+ | *Removed spawn turrets and put enemy kill triggers on resup doors instead | ||
+ | *No-annoyances in resups | ||
+ | *All door triggers bigger so you can bhop through | ||
+ | *Bags in resups give full ammo | ||
+ | *Fixed location bugs | ||
+ | |||
+ | |||
+ | *Destroy | ||
+ | |||
+ | *Much more user-friendly airlift | ||
+ | *Added locations | ||
+ | *Ladder guides only block players | ||
+ | *Fixed cubemap bugs | ||
+ | |||
+ | |||
+ | *Shutdown2 | ||
+ | |||
+ | *Fixed lift sound | ||
+ | *No-annoyances in resups | ||
+ | *All door triggers bigger so you can bhop through | ||
+ | *Enemy kill triggers on resup doors | ||
+ | |||
+ | |||
+ | *Dropdown | ||
+ | |||
+ | *Fixed a bug regarding generator fires | ||
+ | *Fixed a visual issue resulting from detting the generator during prematch | ||
+ | |||
+ | |||
+ | *Aardvark | ||
+ | |||
+ | *Made it really easy for server admins to change the map's sniper limit if they want | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <b>Lua Changes</b> | ||
+ | |||
+ | |||
+ | *Added player:ReloadClips() | ||
+ | *Message duration/color can now be controlled | ||
+ | |||
+ | *BroadCastMessage( message, duration ) | ||
+ | *BroadCastMessage( "message", duration, colorid e.g. Color.kRed ) | ||
+ | *BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" ) | ||
+ | *BroadCastMessageToPlayer() equivalents | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring ) | ||
+ | *Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid | ||
+ | |||
+ | *"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds | ||
+ | *Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now) | ||
+ | |||
+ | |||
==2.0 (15 February 2008)== | ==2.0 (15 February 2008)== | ||
Revision as of 11:10, 20 September 2009
2.4 (19 September 2009)User Interface
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD
2.0 (15 February 2008)User Interface
Generic / Misc Stuff
SourceMods\FortressForever\README\README.html
SourceMods\FortressForever\sprays
Visuals
Bug Fixes
Class-specific Changes
All Classes (except medic):
New functionality:
Map changes
1.11 (15 November 2007)
1.1 (31 October 2007)
Spawn Weapon Cvars
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella New chat macros
Added ^# color markup for chat messages.
Disable with cl_chat_colorize 0 cl_chat_color_default sets default chat message color(defaults to current orange). it's a string, and takes an RGB, so e.g. cl_chat_color_default "255 170 0" 1.0 (13 September 2007)First release.
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