Difference between revisions of "Map:ff aardvark"

From Fortress Forever Wiki
Jump to navigationJump to search
Line 102: Line 102:
 
{{Image_Gallery
 
{{Image_Gallery
 
| igimage1=[[Image:ff_aardvark0028.jpg|135px]]
 
| igimage1=[[Image:ff_aardvark0028.jpg|135px]]
| igcaption1=.
+
| igcaption1=overview of the old Flag Room. Don't press the switch!
 
| igimage2=[[Image:ff_aardvark0029.jpg|135px]]
 
| igimage2=[[Image:ff_aardvark0029.jpg|135px]]
| igcaption2=.
+
| igcaption2=A shot of the entrances to the old Flag Room.
 
| igimage3=[[Image:ff_aardvark0030.jpg|135px]]
 
| igimage3=[[Image:ff_aardvark0030.jpg|135px]]
| igcaption3=.
+
| igcaption3=Shot of the path that leads to the exit of the Basement.
 
| igimage4=[[Image:ff_aardvark0044.jpg|135px]]
 
| igimage4=[[Image:ff_aardvark0044.jpg|135px]]
| igcaption4=.
+
| igcaption4=This is where you end up if you press the switch.
 
}}
 
}}
  
 
{{Navigation Map Guides}}
 
{{Navigation Map Guides}}

Revision as of 11:27, 6 March 2008

Rating-BlankStar.gif This is a stub map page and needs proper content. In the meantime the map loading screen is being displayed as a placeholder.



Description

Blah.

Locations

Respawn

Ff aardvark0018.jpg
.
Ff aardvark0019.jpg
.
Ff aardvark0040.jpg
.
Image gallery filler.jpg
 

Outside

Ff aardvark0017.jpg
.
Ff aardvark0020.jpg
.
Ff aardvark0039.jpg
.
Ff aardvark0046.jpg
.

Front Door

Ff aardvark0031.jpg
.
Ff aardvark0032.jpg
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Utility Corridors

Ff aardvark0034.jpg
.
Ff aardvark0035.jpg
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Generator Room

Ff aardvark0025.jpg
.
Ff aardvark0036.jpg
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Top Main Ramp

Ff aardvark0022.jpg
.
Ff aardvark0023.jpg
.
Ff aardvark0024.jpg
.
Image gallery filler.jpg
 

Respawn-side hallway

Ff aardvark0026.jpg
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Flag Room

Ff aardvark0021.jpg
.
Image gallery filler.jpg
 
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Lift-Side Hallway

The Lift-Side Hallway can be accessed from the Top Main Ramp (it's left side) or the Basement. Lasers block the entrance from the Top Main Ramp, so the switch in the Generator Room must be turned off before using that entrance. Enemies will be gibbed by the lasers, but can walk through it with ease. In addition, enemies that touch the switch in the Basement will end up in the glass pillars in this room. The switch on the left wall, when pressed, will cause a deadly gas to fill the pillar, killing whoever is trapped within a matter of moments.

Attackers can use it as an alternate way to the Flag Room. Defenders tend to not reinforce this area, so attackers can usually go through this area with ease. If an attacker is coming through via the Basement, he can get a jump on Sentries in the Flag Room that he can see. Just fire at it using an anti-sentry weapon, then retreat back into the cave before anybody notices the attacker.

Defenders should have a Sentry, HWGuy or Demoman defending this area. Many defenders forget to reinforce this area, making it easy for enemies coming in so fly past and grab the flag. Even one HWguy can take out most of the enemies that pour in. Be sure to shoot everything that comes in via the Basement entrance; Spies like to use it to sneak into the enemy's base.

If the lasers are down, there should be a small group of HWGuys, Soldiers or Sentries covering both of the entrances. It's very easy for an enemy to fly through this hall (especially with a Conc or Pyro Jump), so there should be a few defenders. Even after the lasers are down, some sneaky attackers will use the Basement exit so that they don't set off the defenders in the Top Main Ramp. Don't neglect the Repawn-side Hallway or the Flag Room; attackers will note how little defense is in the other hall and will use it.

Also, if an attacker appears in one of the glass pillars, don't forget to gas him before he commits suicide! It's very satisfying gassing idiots.

Ff aardvark0037.jpg
.
Ff aardvark0045.jpg
.
Ff aardvark0027.jpg
.
Ff aardvark0038.jpg
.

Basement

The Basement can be accessed from the left side of the Front Door via a water passage. Once inside, you'll see that the "Basement" is really 2fort's basement! Abandonded after the hayday of TFC, 2fort was left to rot, until Aardvark was built on it's ruins, with the old basement integrated into the new bases. Inside the old Flag Room are newspaper clippings detailing the creation of Aardvark and a switch. If you touch it, you'll be teleported to the glass pillars in the Lift-Side Hallway. The only way to get out is by killing yourself or letting the enemy gas you to death. Just across from the entrance is the exit, which leads to the Lift-Side Hallway, past the lasers.

Attackers can use it to bypass the heavy defense that's on the ramp. Just don't touch the switch in the old flag room!

Defenders shouldn't worry about defending this area. The sentries and other defenders placed in and near the Lift-Side Hallway will take out anybody coming in via the Basement.

Ff aardvark0028.jpg
overview of the old Flag Room. Don't press the switch!
Ff aardvark0029.jpg
A shot of the entrances to the old Flag Room.
Ff aardvark0030.jpg
Shot of the path that leads to the exit of the Basement.
Ff aardvark0044.jpg
This is where you end up if you press the switch.


Map Guides
Capture The Flag
2Fort  •  2 More Forts  •  Aardvark  •  Bases  •  Crossover  •  Destroy  •  Dropdown  •  Monkey  •  Openfire  •  Pitfall  •  Schtop  •  Shutdown2  •  Well
Attack and Defend
Anticitizen  •  Cornfield  •  Dustbowl  •  Ksour  •  Napoli  •  Palermo  •  Vertigo
Other
Canalzone 2  •  Tiger  •  Warpath  •  The Hunted  •  Mulch Deathmatch  •  Push  •  Waterpolo  •  Epicenter  •  Fusion  •  Genesis  •  Impact
Map Guides Main