Difference between revisions of "Weapon:RPG"
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Class | Class | ||
| weaponintro = | | weaponintro = | ||
− | + | A rocket launcher used by the [[Class:Soldier|Soldier]]. | |
| changesinfo = | | changesinfo = | ||
− | The rockets are not affected by gravity, so they will | + | The rockets are not affected by gravity, so they will move in a straight line when fired. |
| ability1 = | | ability1 = | ||
− | Can be used to [[ | + | Can be used to [[Rocket Jump]]. |
| strategyandtips = | | strategyandtips = | ||
− | The RPG is a very versatile weapon. | + | The RPG is a very versatile weapon. Its power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up the enemy defense. |
To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what. | To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what. | ||
− | Be sure to keep an eye out on your magazine; those four rounds | + | Be sure to keep an eye out on your magazine; those four rounds disappear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two. |
}} | }} | ||
Latest revision as of 11:31, 20 June 2011
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A rocket launcher used by the Soldier.
Details
The rockets are not affected by gravity, so they will move in a straight line when fired.
Special Abilities
Can be used to Rocket Jump.
Strategy And Tips
The RPG is a very versatile weapon. Its power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up the enemy defense.
To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.
Be sure to keep an eye out on your magazine; those four rounds disappear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.
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