Difference between revisions of "Category:Global Callbacks"

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end
 
end
 
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==Entity Outputs==
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The lua system can catch any entity output from [[http://developer.valvesoftware.com/wiki/User_Inputs_and_Outputs Source's I/O system]] and run lua code. For example, func_breakable:onbreak() can be used to detect when an item breaks.
 
==A short list==
 
==A short list==
 
*[[Lua:Effect-triggered callbacks]]
 
*[[Lua:Effect-triggered callbacks]]

Revision as of 23:31, 15 February 2010

Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

These are Callbacks which are not connected with any game entity. Declare the function in your lua script, and the game will run it at the appropriate time.

Example

function startup()
	-- set up team limits
	local team = GetTeam( Team.kBlue )
	team:SetPlayerLimit( 0 )

	team = GetTeam( Team.kRed )
	team:SetPlayerLimit( 0 )

	team = GetTeam( Team.kYellow )
	team:SetPlayerLimit( -1 )

	team = GetTeam( Team.kGreen )
	team:SetPlayerLimit( -1 )
end

Entity Outputs

The lua system can catch any entity output from [Source's I/O system] and run lua code. For example, func_breakable:onbreak() can be used to detect when an item breaks.

A short list

Pages in category "Global Callbacks"

The following 3 pages are in this category, out of 3 total.