Difference between revisions of "Category:Lua"

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(Added external Lua links)
m (Garry's mod wiki links are dead.)
 
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*[http://www.lua.org/manual/5.1/ Lua 5.1 Reference Manual]
 
*[http://www.lua.org/manual/5.1/ Lua 5.1 Reference Manual]
 
*[http://www.lua.org/pil/ Programming in Lua tutorial]
 
*[http://www.lua.org/pil/ Programming in Lua tutorial]
 
==Garry's Mod Tutorials==
 
* [http://wiki.garrysmod.com/?title=Lua_Tutorial_Series All Tutorials] Most of these are specific to Garry's Mod, but some are relevant to FF. See the links below!
 
 
* [http://wiki.garrysmod.com/?title=Variables Variables: Covers the basics of variables, the Msg function and string manipulation]
 
* [http://wiki.garrysmod.com/?title=If,_then,_else If, then, else: About Conditionals]
 
* [http://wiki.garrysmod.com/?title=Functions Functions: You can make your own!]
 
* [http://wiki.garrysmod.com/?title=Tables Tables]
 
* [http://wiki.garrysmod.com/?title=Comments Comments]
 
* [http://wiki.garrysmod.com/?title=Arithmetic_in_Lua About Arithmetic in Lua]
 
* [http://wiki.garrysmod.com/?title=The_for_loop About For the loop]
 
* [http://wiki.garrysmod.com/?title=More_tricks_with_conditions More tricks with conditions]
 
* [http://wiki.garrysmod.com/?title=Using_the_for_in_loop Using the for in loop]
 
* [http://wiki.garrysmod.com/?title=Parentheses_with_arithmetic About Parentheses with arithmetic]
 
 
 
[[Category:Mapping]]
 
[[Category:Mapping]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Latest revision as of 21:52, 13 May 2012


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

Lua is a scripting language that has become popular with game developers with its ease of use. Fortress Forever has it embedded within the game server to create complex game rules for the game. It allows mappers to create new and different game modes, as for server admins to change the rules of a map without changing the map itself.

Mappers who do not wish to script new game modes can use the ready made Map_Templates which are included with Fortress Forever. Minimal lua editing is required.

If you are interested in learning the lua scripting language, try these links: