Difference between revisions of "Class:Sniper"

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===Playing Against A Sniper===
 
===Playing Against A Sniper===
  
As stated above, range is a Sniper's friend. Closing the distance between a Sniper is difficult, especially if you are their target.
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Getting in close to attack a Sniper is often difficult, especially when he's targeting you. The best class to kill a Sniper with is another Sniper. Switching to Sniper solely to counter an enemy Sniper may deprive your team of a useful teammate, however, and can lead to infamous "Sniper wars", where Snipers dedicate all their time to taking pot-shots at one another.
  
The lighter, faster classes such as the [[Class:Scout|Scout]] and [[Class:Medic|Medic]] can utilize their [[Grenade:Concussion|Concussion Grenades]] to get a speed or height boost, though a skilled sniper can often shoot them out the air. Concussion Grenades can also be used to mess up a sniper's aim.
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The best class aside from Sniper to act as a counter is [[Class:Medic|Medic]]. His Super Shotgun can tear through the Sniper's weak armor, his Concussion Grenades are very effective against a class that relies on exact aim, and his Infection can prove very annoying. However against a skilled Sniper a Medic may struggle to get close, and often a Medic's time can be better spent working towards capturing the flag.
  
Heavier classes such as the [[Class:Soldier|Soldier]] can try to use their weapons for suppressive fire; a few [[Reference:Ammo#Rocket|Rockets]] shot at a Sniper's position might spook him into taking cover, giving you the opportunity to get across an open space.
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Snipers are often surprisingly effective at defending themselves at close range, as their Sniper Rifle does as much damage as it does at a distance, and they do not have tunnel vision while charging. Their Auto Rifle can deal out a respectable amount of damage, and their Frag Grenades are as deadly as those of any class.
  
Snipers are often ineffective at close range, and they are further incapicated in close range combat when they are zoomed in with their [[Weapon:Sniper_Rifle|Sniper Rifle]]. A sniper with a fully charged shot can still be extremely deadly at close quarters; in fact, being closer will make you a bigger target. If a Sniper is doing a lot of damage to your team, try to get close to him and take him out quickly, though if he is close to his spawn, distracting him may be more effective than killing him.
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As on many maps the Sniper deck is close to the spawn room, killing a Sniper may be of questionable value, as he will be back in a matter of seconds. Sustained distraction may prove more effective.
  
If you are playing as a Sniper yourself, you are best equipped to take enemy Snipers out. Many CTF maps are mirrored, so each team's base is exactly the same. Think about where you like to take cover and you are likely to find an enemy Sniper in one of those spots.
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Regardless of what class you are playing, if you spot a Sniper, make sure to immediately alert your team to their location. If the Sniper manages to take you out, at least the next guy coming along knows where he is and can take a crack at it.
 
 
Regardless of what class you are playing, if you spot a Sniper, make sure to immediately alert your team to their general location. If the Sniper manages to take you out, at least the next guy coming along knows where he is and can take a crack at it.
 
  
 
===Advanced Sniping Tactics===
 
===Advanced Sniping Tactics===

Revision as of 11:09, 11 May 2011