Difference between revisions of "Class:Scout"

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| abilities =  
 
| abilities =  
 +
===Movement===
 +
Movement is vital to the Scout. It's his only way to get to the flag!
 
{{Inline_Ability|
 
{{Inline_Ability|
|name=Disguise Removal
+
|name=Concussion Jumping
 
|description=
 
|description=
A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show ''"Your disguise has been removed!"''. The [[Class:Spy|Spy]] also possesses this ability.
+
The Scout can use the force of his [[Grenade:Concussion|Concussion Grenades]] to gain large amounts of speed and height.  
 
}}
 
}}
 
{{Inline_Ability|
 
{{Inline_Ability|
|name=Detpack Defusion
+
|name=Fall Damage Resistance
 
|description=
 
|description=
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.
+
The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt.
 
}}
 
}}
 +
===Miscellaneous===
 +
These abilities are rarely useful.
 
{{Inline_Ability|
 
{{Inline_Ability|
|name=Concussion jumping
+
|name=Disguise Removal
 
|description=
 
|description=
The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the [[Jumping_Skills#Concussion_jumps|concussion jumping]] article for more information on Conc Jumping.
+
A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show ''"Your disguise has been removed!"''. The [[Class:Spy|Spy]] also possesses this ability.
 
}}
 
}}
 
{{Inline_Ability|
 
{{Inline_Ability|
|name=Jump Pad (aka Man Cannon)
+
|name=Detpack Defusion
 
|description=
 
|description=
The Scout has [[:Category:Buildables#Jump_Pad|The Jump Pad or Man Cannon]] at his disposal, building this will allow the [[:Reference:Armor#Medium_Armor|Medium]] and [[:Reference:Armor#Heavy_Armor|Heavy]] Armored classes get to the enemy base faster and more efficiently.
+
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.
}}
 
 
 
{{Inline_Ability|
 
|name=Fall Damage Resistance
 
|description=
 
Because of his agility and speed, a scout only takes half damage from falls.
 
 
}}
 
}}
 
 
|weapons =
 
|weapons =
 
{{Inline_Weapon|
 
{{Inline_Weapon|

Revision as of 13:36, 14 June 2011


Scout pic.jpg
Scout
Health Low 75
Armour Low 50 (30%)
Speed Very High 400u/s
Power Low
Role Offense

The Scout is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout's ability to steal the enemy flag is second to none, thanks to his very high speed and ability to conc jump.

Basic Strategy

Special Abilities

Movement

Movement is vital to the Scout. It's his only way to get to the flag!

  • Concussion Jumping
    The Scout can use the force of his Concussion Grenades to gain large amounts of speed and height.

  • Fall Damage Resistance
    The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt.

Miscellaneous

These abilities are rarely useful.

  • Disguise Removal
    A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The Spy also possesses this ability.

  • Detpack Defusion
    Scouts can disable Detpacks by touching them, even if they are about to go off.

Weapons

Crowbar

Crowbar

Low damage. Other players will kill you before you can get close enough to hit them with this.

Shotgun

Shotgun

Not powerful enough to kill anything except weakened opponents.

Nailgun

Nailgun

Decent for taking down Sentry Guns, not very good against players.

Jump Pad (aka Man Cannon)

Jump Pad (aka Man Cannon)

Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades.

Grenades

Concussion Grenade

Concussion Grenade

Useful for concjumping, one of the Scout's most powerful abilities. These can also be used to knock enemies away and disorientate them.

Additional Strategy and Tips

Offensive Scout

  • The Scout's best asset is his speed. Avoiding combat is the Scout's only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies!
  • Use concjumping to travel across the map and evade defenders.
  • Even if the flag is heavily defended and you know you're going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base.
  • Bunnyhopping increases your speed from fast to insanely fast. Learning to do it effectively will pay off.
  • Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc.
  • Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed.
  • Fire your nailgun as you approach the flag room, in order to mask the "click" sound of your conc.
  • Press "C" to throw the flag. If the enemy base has a security system, throwing the flag outside the security area will be enormously helpful to your team.
  • Never lose sight of your ultimate goal: GRABBING THAT FLAG!

Defensive Scout

  • Don't bother. Due to having no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances.

Playing Against A Scout

  • Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time.
  • Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout.
  • Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty.
  • Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts.
  • Listen for the distinctive grenade "click" sound. If it's coming from a Scout, it means that in four seconds' time, they're going to conc jump.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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