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| * Huge EMP explosions involving large amount of ammo should cause the ground to shake | | * Huge EMP explosions involving large amount of ammo should cause the ground to shake |
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− | ===Image Gallery===
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| {{Image_Gallery | | {{Image_Gallery |
| | igimage1=[[Image:Emp_1.jpg|135px]] | | | igimage1=[[Image:Emp_1.jpg|135px]] |
Revision as of 09:56, 15 June 2011
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Napalm Grenade
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Characteristics
Velocity
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630 u/s
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Fuse
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4 s
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Status Effect
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N/A
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Expire Time
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N/A
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The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.
Damage
- Wholly dependant on the ammunition in the local vicinity.
- See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
Special Properties
- Causes carried or dropped ammunition to detonate.
- Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
- Does NOT detonate grenades, carried or thrown.
- Travels through walls.
- Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
- Huge EMP explosions involving large amount of ammo should cause the ground to shake
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An EMP grenade
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Second image of the EMP
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Third consecutive image
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Just before EMP is activated
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