Difference between revisions of "Movement:Trimping"
From Fortress Forever Wiki
Jump to navigationJump to searchm (Fixed Link) |
|||
Line 11: | Line 11: | ||
If in the middle of a [[Movement:Ramp Slide|Rampslide]], a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice. | If in the middle of a [[Movement:Ramp Slide|Rampslide]], a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice. | ||
=Movies= | =Movies= | ||
− | [ | + | [https://www.youtube.com/watch?v=zx4Tzin80sU A demonstration of trimping by Arx.] |
[[Category:Movement_Systems]] | [[Category:Movement_Systems]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} |
Latest revision as of 17:21, 14 March 2015
ContentTrimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. The distance of the additional vertical movement (hereby known as a trimp) is dependent on two things when the trimp is initiated:
If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code works in reverse -- the player loses height and increases in horizontal speed. If in the middle of a Rampslide, a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice. Movies |