Difference between revisions of "Class:Demoman"
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* Maximum: 50 | * Maximum: 50 | ||
* Discard: No | * Discard: No | ||
+ | |||
+ | |||
+ | [[Ammo:Detpack|Detpacks]] | ||
+ | |||
+ | * At spawn: 1 | ||
+ | * Maximum: 1 | ||
+ | * Discard: No | ||
+ | |||
+ | [[Ammo:Tracer|Tracers]] | ||
+ | |||
+ | * At spawn: 0 | ||
+ | * Maximum: 1 | ||
+ | * Discard: Yes | ||
==Special Command== | ==Special Command== |
Revision as of 16:31, 13 February 2006
Content
The demoman. Note: The armour type is not yet finalised, as the demoman may require more armour or tougher armour.
Health and Armour
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 100
- Armour maximum: 120
Movement
- Maximum speed: 280
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single-barrelled Shotgun
- Slot 3: Detpack
- Slot 4: Grenade Launcher
- Slot 5: Pipe Launcher
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 2
- Discard: No
- At spawn: 30
- Maximum: 75
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 20
- Maximum: 50
- Discard: No
- At spawn: 1
- Maximum: 1
- Discard: No
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Detonates any deployed pipes that were laid using the Pipe Launcher, regardless of which weapon is currently equipped. This command should not work if the player has just fired a fresh pipe.
Special Abilities
- The demoman can clear or destroy special obstacles using his Detpacks, see the weapon page for details. The demoman can pipe jump, check out the Pipe Launcher page for details.