Difference between revisions of "Class:Demoman"

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* Discard: No
 
* Discard: No
  
[[Ammo:Tracer|Tracers]]
+
[[Ammo:Radio Tag|Radio Tags]]
  
 
* At spawn: 0
 
* At spawn: 0

Revision as of 10:18, 20 April 2006

Content

The demoman. Note: The armour type is not yet finalised, as the demoman may require more armour or tougher armour.

Health and Armour

  • Health maximum: 90
  • Armour type: Yellow
  • Armour on spawn: 100
  • Armour maximum: 120

Movement

  • Maximum speed: 280

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 2
  • Maximum: 2
  • Discard: No

Shells

  • At spawn: 30
  • Maximum: 75
  • Discard: No

Nails

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Cells

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Rockets

  • At spawn: 20
  • Maximum: 50
  • Discard: No


Detpacks

  • At spawn: 1
  • Maximum: 1
  • Discard: No

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

  • Detonates any deployed pipes that were laid using the Pipe Launcher, regardless of which weapon is currently equipped. This command should not work if the player has just fired a fresh pipe.

Special Abilities

  • Specific to class: Abilities.
  • The demoman can clear or destroy special obstacles using his Detpacks, see the weapon page for details. The demoman can pipe jump, check out the Pipe Launcher page for details.