Difference between revisions of "Lua:Map Location System"
From Fortress Forever Wiki
Jump to navigationJump to searchMulchman MM (talk | contribs) m (LUA:Location moved to LUA:Map Location System) |
Mulchman MM (talk | contribs) |
||
Line 6: | Line 6: | ||
* trigger_ff_script entities in the .vmf | * trigger_ff_script entities in the .vmf | ||
* .lua file for the map | * .lua file for the map | ||
+ | |||
+ | ==trigger_ff_script entities in the .vmf== | ||
+ | So balls. | ||
+ | |||
+ | ==.lua file for the map== | ||
+ | Balls deep. | ||
[[Category:LUA]] | [[Category:LUA]] |
Revision as of 15:29, 28 May 2006
Map Location System
The location system in Fortress Forever is used to show a player via the HUD what room/area they are currently in.
There are 2 parts to implementing a location system in a map:
- trigger_ff_script entities in the .vmf
- .lua file for the map
trigger_ff_script entities in the .vmf
So balls.
.lua file for the map
Balls deep.