Difference between revisions of "Class:Spy"
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* Slot 1: [[Weapon:Knife|Knife]] | * Slot 1: [[Weapon:Knife|Knife]] | ||
* Slot 2: [[Weapon:Tranq|Tranq]] | * Slot 2: [[Weapon:Tranq|Tranq]] | ||
− | * Slot 3: [[Weapon: | + | * Slot 3: [[Weapon:Super Shotgun|Super Shotgun]] |
* Slot 4: [[Weapon:Nailgun|Nailgun]] | * Slot 4: [[Weapon:Nailgun|Nailgun]] | ||
* Slot 5: N/A | * Slot 5: N/A |
Revision as of 08:13, 7 June 2006
Content
Ze Spy.
Health and Armour
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 25
- Armour maximum: 100
Movement
- Maximum speed: 300
Grenades
Weapons
- Slot 1: Knife
- Slot 2: Tranq
- Slot 3: Super Shotgun
- Slot 4: Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 4
- Discard: No
- At spawn: 40
- Maximum: 40
- Discard: No
- At spawn: 50
- Maximum: 100
- Discard: No
- At spawn: 10
- Maximum: 30
- Discard: Yes
- At spawn: 0
- Maximum: 15
- Discard: Yes
- At spawn: 0
- Maximum: 0
- Discard: Yes
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Brings up the Disguise Menu. (see below)
Special Abilities
- Specific to class: Abilities.
- The spy can cut people down using his Knife, including one hit kill backstabs. See the page for details.
- The spy can tranquilise people using the Tranquiliser Gun. See the page for details.
- The spy can disorientate and confuse enemies through the use of Gas Grenades. See the page for details.