Difference between revisions of "Class:Demoman"
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* Slot 1: [[Weapon:Crowbar|Crowbar]] | * Slot 1: [[Weapon:Crowbar|Crowbar]] | ||
− | * Slot 2: [[Weapon:Single | + | * Slot 2: [[Weapon:Single Shotgun|Single Shotgun]] |
* Slot 3: [[Weapon:Detpack|Detpack]] | * Slot 3: [[Weapon:Detpack|Detpack]] | ||
* Slot 4: [[Weapon:Grenade Launcher|Grenade Launcher]] | * Slot 4: [[Weapon:Grenade Launcher|Grenade Launcher]] |
Revision as of 08:15, 7 June 2006
Content
The demoman. Note: The armour type is not yet finalised, as the demoman may require more armour or tougher armour.
Health and Armour
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 100
- Armour maximum: 120
Movement
- Maximum speed: 280
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single Shotgun
- Slot 3: Detpack
- Slot 4: Grenade Launcher
- Slot 5: Pipe Launcher
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 2
- Discard: No
- At spawn: 30
- Maximum: 75
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 20
- Maximum: 50
- Discard: No
- At spawn: 1
- Maximum: 1
- Discard: No
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Detonates any deployed pipes that were laid using the Pipe Launcher, regardless of which weapon is currently equipped. This command should not work if the player has just fired a fresh pipe.
Special Abilities
- Specific to class: Abilities.
- The demoman can clear or destroy special obstacles using his Detpacks, see the weapon page for details. The demoman can pipe jump, check out the Pipe Launcher page for details.