Difference between revisions of "Movement:Double Jump"
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− | The double jump is a name given to a quick series of two jumps. | + | The double jump is a name given to a quick series of two jumps. |
+ | |||
+ | * The second jump must be triggered within 400ms of the previous jump's execution | ||
+ | * If, at the beginning of a regular jump, the player's Z velocity is '''u''' units per second, then the player's Z velocity should be 2*'''u''' per second when initiating a successful double jump. | ||
Please note that doubling the Z ''velocity'' will '''not''' double the jump ''height'', as gravity affects the calculations. | Please note that doubling the Z ''velocity'' will '''not''' double the jump ''height'', as gravity affects the calculations. |
Revision as of 14:43, 4 October 2005
Content
The double jump is a name given to a quick series of two jumps.
- The second jump must be triggered within 400ms of the previous jump's execution
- If, at the beginning of a regular jump, the player's Z velocity is u units per second, then the player's Z velocity should be 2*u per second when initiating a successful double jump.
Please note that doubling the Z velocity will not double the jump height, as gravity affects the calculations.
If you really care about why this is: Velocity Versus Height.