Difference between revisions of "Lua:info ff script mulch"

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==Using info_ff_script's==
 
==Using info_ff_script's==
info_ff_script's are placed in a map through Hammer just like placing any point-based entity. If you are unfamiliar with this process, [http://www.whitehouse.com suck a dick].
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info_ff_script's are placed in a map through Hammer just like placing any point-based entity. If you are unfamiliar with this process, [http://www.whitehouse.gov suck a dick].
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It is important that any info_ff_script have a name. You can give it a name in Hammer. The name you choose for the entity is what is used in your map's LUA file to tie the info_ff_script entity to an actual useable object in-game.
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Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc.
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==The Flexibility - The Confusion==

Revision as of 17:47, 18 July 2006

Introduction

An info_ff_script is a point-based scriptable entity. If you are familiar with TFC's entities, this entity is somewhat similiar to info_tfgoals and item_tfgoals; however, the scriptability behind this entity makes it a great deal more flexibile.

info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room.

Using info_ff_script's

info_ff_script's are placed in a map through Hammer just like placing any point-based entity. If you are unfamiliar with this process, suck a dick.

It is important that any info_ff_script have a name. You can give it a name in Hammer. The name you choose for the entity is what is used in your map's LUA file to tie the info_ff_script entity to an actual useable object in-game.

Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc.

The Flexibility - The Confusion