Difference between revisions of "Class:Medic"
From Fortress Forever Wiki
Jump to navigationJump to searchLine 84: | Line 84: | ||
[[Category:Classes]] | [[Category:Classes]] | ||
+ | {{Classes}} |
Revision as of 10:17, 8 June 2007
Content
The medic.
Health and Armour
- Health on spawn: 90
- Armour type: Yellow
- Armour on spawn: 50
- Armour maximum: 100
Movement
- Maximum speed: 320
Grenades
Weapons
- Slot 1: Medikit
- Slot 2: Single Shotgun
- Slot 3: Super Shotgun
- Slot 4: Super Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 2
- Maximum: 3
- Discard: No
- At spawn: 50
- Maximum: 75
- Discard: No
- At spawn: 50
- Maximum: 150
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 0
- Maximum: 25
- Discard: Yes
- At spawn: 0
- Maximum: 0
- Discard: Yes
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Switches to the Medikit.
Special Abilities
- Specific to class: Abilities.
- The medic can use the Medikit to heal, cure and infect certain players. Check out the page for details.
- The medic can use Concussion Grenades to conc jump. See the concussion grenade page for details.
|