Difference between revisions of "Class:Spy"

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[[Category:Classes]]
 
[[Category:Classes]]
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{{Classes}}

Revision as of 10:18, 8 June 2007

Content

Ze Spy.

Health and Armour

  • Health maximum: 90
  • Armour type: Yellow
  • Armour on spawn: 25
  • Armour maximum: 100

Movement

  • Maximum speed: 300

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Shells

  • At spawn: 40
  • Maximum: 40
  • Discard: No

Nails

  • At spawn: 50
  • Maximum: 100
  • Discard: No

Cells

  • At spawn: 10
  • Maximum: 30
  • Discard: Yes

Rockets

  • At spawn: 0
  • Maximum: 15
  • Discard: Yes

Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

  • Brings up the Disguise Menu. (see below)

Special Abilities

  • Specific to class: Abilities.
  • The spy can cut people down using his Knife, including one hit kill backstabs. See the page for details.
  • The spy can tranquilise people using the Tranquiliser Gun. See the page for details.
  • The spy can disorientate and confuse enemies through the use of Gas Grenades. See the page for details.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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