Difference between revisions of "Class:Sniper"

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{| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" font-size="100%"
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|+ style="background:#000088; color:#ffffff"|'''Sniper'''
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{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
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|+ style="background:#a9a9a9; color:#000000"|'''Health And Armour'''
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|-
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|width="70%"; align="left"| '''Health Maximum:'''
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|width="30%"; align="right"| 90
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|-
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|width="70%"; align="left"| '''Armour Type:'''
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|width="30%"; align="right"| [[Armour:Green|Green]]
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|-
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|width="70%"; align="left"| '''Armour On Spawn:'''
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|width="30%"; align="right"| 25
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|-
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|width="70%"; align="left"| '''Armour Maximum:'''
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|width="30%"; align="right"| 50
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|}
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{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
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|+ style="background:#a9a9a9; color:#000000"|'''Movement'''
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|-
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|width="70%"; align="left"| '''Maximum Speed:'''
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|width="30%"; align="right"| 300
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|}
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{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
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|+ style="background:#a9a9a9; color:#000000"|'''Grenades'''
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|-
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|width="70%"; align="left"| '''Grenade 1:'''
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|width="30%"; align="right"| [[Grenade:Frag|Frag]]
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|-
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|width="70%"; align="left"| '''Grenade 2:'''
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|width="30%"; align="right"| N/A
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|}
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{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
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|+ style="background:#a9a9a9; color:#000000"|'''Weapons'''
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|-
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|width="30%"; align="left"| '''slot1:'''
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|width="70%"; align="right"| [[Weapon:Crowbar|Crowbar]]
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|-
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|width="30%"; align="left"| '''slot2:'''
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|width="70%"; align="right"| [[Weapon:Sniper Rifle|Sniper Rifle]]
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|-
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|width="30%"; align="left"| '''slot3:'''
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|width="70%"; align="right"| [[Weapon:Auto Rifle|Auto Rifle]]
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|-
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|width="30%"; align="left"| '''slot4:'''
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|width="70%"; align="right"| [[Weapon:Nailgun|Nailgun]]
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|-
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|width="30%"; align="left"| '''slot5:'''
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|width="70%"; align="right"| N?A
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|}
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=Content=
 
=Content=
  
The sniper.
+
Armed with the deadly sniper rifle, the Sniper employs one of TFC's "instant kill" weapons (the other three being the Spy's knife, the Demoman's detpack, and the Engineer's dispenser) and the game's most powerful long-range weapon. Equipped with a scope, this weapon is extremely accurate due to its ability to zoom and strike opponents instantaneously.
  
==Health and Armour==
+
As potent as the sniper rifle is in the hands of an experienced player, it has its drawbacks. It has a long "charge-up" time, taking 3-4 seconds for a shot that will kill through light armour and 7 seconds for maximum impact. A "zoomed in" sniper is unaware of his surroundings and vulnerable to attack from behind, especially from a spy's knife. Concussion grenades or a Pyro's flamethrower can make accurate shot almost impossible. The sniper gun has a visible laser sight which can alert his target. The sniper rifle also cannot be fired while running, in the air, or swimming underwater.
* Health maximum: 90
 
* Armour type: [[Armour:Green|Green]]
 
* Armour on spawn: 0
 
* Armour maximum: 50
 
  
==Movement==
+
This class works best from concealment; with only average armor, health, speed, and with weapons unsuitable for sustained firefights, an exposed Sniper rarely lasts long. TFC maps often feature prominent and easy-to-find battlements whose occupants are highly exposed, thus compromising the Sniper's best defense: stealth. Nevertheless, most Snipers have no choice but to use these locations, making them easily located and targeted by the opposing team. The sniper rifle has an "autorifle" mode that combines the weapon's accuracy with a rapid rate of fire, but this mode quickly exhausts the limited rifle ammunition. His other weapons consist of the crowbar, nailgun, and fragmentation grenades.
* Maximum speed: 300
 
  
==Grenades==
+
The amount of Snipers allowed on a given server is often limited for a number of reasons, but mainly because this class can be so deadly by itself, it doesn't lend itself to using teamwork. "Sniper wars" tend to develop, which can detract the game objectives for other classes.
* [[Grenade:Frag|Frag]]
 
  
==Weapons==
+
Although not an intentional feature, Snipers also have the ability to launch teammates into otherwise inaccessible areas by charging up and shooting their rifle while a teammate jumps on top of them. If the shot is charged sufficiently, the teammate can be launched extremely high and far. However, this is only effective if friendly fire is deactivated on the server.
  
* Slot 1: [[Weapon:Crowbar|Crowbar]]
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''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Sniper Sniper] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]''
* Slot 2: [[Weapon:Sniper Rifle|Sniper Rifle]]
 
* Slot 3: [[Weapon:Auto Rifle|Auto Rifle]]
 
* Slot 4: [[Weapon:Nailgun|Nailgun]]
 
* Slot 5: [[Weapon:Radio Tag Rifle|Radio Tag Rifle]]
 
  
 
==Ammunition==
 
==Ammunition==
  
Grenade Type 1
 
 
* At spawn: 2
 
* Maximum: 2
 
* Discard: No
 
 
Grenade Type 2
 
 
* At spawn: 0
 
* Maximum: 0
 
* Discard: No
 
 
[[Ammo:Shell|Shells]]
 
 
* At spawn: 60
 
* Maximum: 75
 
* Discard: No
 
 
[[Ammo:Nail|Nails]]
 
 
* At spawn: 50
 
* Maximum: 100
 
* Discard: No
 
 
[[Ammo:Cell|Cells]]
 
 
* At spawn: 0
 
* Maximum: 50
 
* Discard: Yes
 
 
[[Ammo:Rocket|Rockets]]
 
 
* At spawn: 0
 
* Maximum: 25
 
* Discard: Yes
 
 
[[Ammo:Detpack|Detpacks]]
 
  
* At spawn: 0
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{| border="1" width="50%" align="center"
* Maximum: 0
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! Ammunition !! At Spawn !! Maximum !! Discard
* Discard: Yes
+
|-
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! [[Grenade:Frag|Frag Grenade]]
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| 2
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| 4
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| No
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|-
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! N/A
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| N/A
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| N/A
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| N/A
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|-
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! [[Ammo:Shell|Shells]]
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| 60
 +
| 75
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| No
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|-
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! [[Ammo:Nail|Nails]]
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| 50
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| 100
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| No
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|-
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! [[Ammo:Cell|Cells]]
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| 0
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| 50
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| Yes
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|-
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! [[Ammo:Rocket|Rockets]]
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| 0
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| 25
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| Yes
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|-
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! [[Ammo:Detpack|Detpacks]]
 +
| 0
 +
| 0
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| Yes
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|}
  
[[Ammo:Radio Tag|Radio Tags]]
 
  
* At spawn: 3
 
* Maximum: 6
 
* Discard: No
 
  
 
==Special Command==
 
==Special Command==
  
* Toggles the zoom level if using the [[Weapon:Sniper Rifle|Sniper Rifle]] or [[Weapon:Radio Tag Rifle|Radio Tag Rifle]].
+
* Toggles the zoom level if using the [[Weapon:Sniper Rifle|Sniper Rifle]].
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 01:02, 21 June 2007

Sniper
Health And Armour
Health Maximum: 90
Armour Type: Green
Armour On Spawn: 25
Armour Maximum: 50
Movement
Maximum Speed: 300
Grenades
Grenade 1: Frag
Grenade 2: N/A
Weapons
slot1: Crowbar
slot2: Sniper Rifle
slot3: Auto Rifle
slot4: Nailgun
slot5: N?A

Content

Armed with the deadly sniper rifle, the Sniper employs one of TFC's "instant kill" weapons (the other three being the Spy's knife, the Demoman's detpack, and the Engineer's dispenser) and the game's most powerful long-range weapon. Equipped with a scope, this weapon is extremely accurate due to its ability to zoom and strike opponents instantaneously.

As potent as the sniper rifle is in the hands of an experienced player, it has its drawbacks. It has a long "charge-up" time, taking 3-4 seconds for a shot that will kill through light armour and 7 seconds for maximum impact. A "zoomed in" sniper is unaware of his surroundings and vulnerable to attack from behind, especially from a spy's knife. Concussion grenades or a Pyro's flamethrower can make accurate shot almost impossible. The sniper gun has a visible laser sight which can alert his target. The sniper rifle also cannot be fired while running, in the air, or swimming underwater.

This class works best from concealment; with only average armor, health, speed, and with weapons unsuitable for sustained firefights, an exposed Sniper rarely lasts long. TFC maps often feature prominent and easy-to-find battlements whose occupants are highly exposed, thus compromising the Sniper's best defense: stealth. Nevertheless, most Snipers have no choice but to use these locations, making them easily located and targeted by the opposing team. The sniper rifle has an "autorifle" mode that combines the weapon's accuracy with a rapid rate of fire, but this mode quickly exhausts the limited rifle ammunition. His other weapons consist of the crowbar, nailgun, and fragmentation grenades.

The amount of Snipers allowed on a given server is often limited for a number of reasons, but mainly because this class can be so deadly by itself, it doesn't lend itself to using teamwork. "Sniper wars" tend to develop, which can detract the game objectives for other classes.

Although not an intentional feature, Snipers also have the ability to launch teammates into otherwise inaccessible areas by charging up and shooting their rifle while a teammate jumps on top of them. If the shot is charged sufficiently, the teammate can be launched extremely high and far. However, this is only effective if friendly fire is deactivated on the server.

Text for the Sniper taken from the Wikipedia article on Team Fortress Classic

Ammunition

Ammunition At Spawn Maximum Discard
Frag Grenade 2 4 No
N/A N/A N/A N/A
Shells 60 75 No
Nails 50 100 No
Cells 0 50 Yes
Rockets 0 25 Yes
Detpacks 0 0 Yes


Special Command

Special Abilities

  • Specific to class: Abilities
  • The Sniper can cause locational damage with certain weapons, but this is not a class-wide ability. Please check out the Sniper Rifle and Radio Tag Rifle for details.
  • The Sniper can radio tag enemies by using a specific weapon. Please check out the Radio Tag Rifle for details.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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