Difference between revisions of "Class:Soldier"
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* Specific to class: [[:Category:Soldier_Abilities|Abilities]] | * Specific to class: [[:Category:Soldier_Abilities|Abilities]] | ||
Nothing class-wide. See the [[Weapon:Rocket Propelled Grenade|Rocket Propelled Grenade]] for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier. | Nothing class-wide. See the [[Weapon:Rocket Propelled Grenade|Rocket Propelled Grenade]] for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier. | ||
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+ | =External Links= | ||
+ | *[http://forums.fortress-forever.com/showthread.php?t=8126 Soldier's] Class Discussion page on the Fortress Forever forums. | ||
+ | *[http://www.fortress-forever.com/media/26 Soldier's Media Page] | ||
[[Category:Classes]] | [[Category:Classes]] | ||
{{Classes}} | {{Classes}} |
Revision as of 05:23, 21 June 2007
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Content
The Soldier (sometimes shortened to Solly) is the mobile artillery of TFC. Combining ample armor (second strongest behind the HWGuy) with high mobility and very effective weapons, this well-balanced class is both favored and resented.
The Soldier's primary weapon, the rocket launcher (RPG), packs a deadly explosive punch, but requires a degree of skill to use effectively. Since the rocket projectile takes time to arrive at its destination, fast-moving opponents can usually avoid a direct hit, especially at long range.
The most proven tactic is to get within short range and aim at the feet of the target, rather than directly at it, letting the radius damage of the explosive (termed "splash damage") do the work. This has the additional effect of "bouncing" the victim, sometimes knocking them off narrow walkways, and inhibiting their aim.
Skilled players utilize this advantage even further; by firing at the feet of their opponents with the right angle and timing, they can immobilize the opponent while inflicting damage. This can go on until the Soldier has to reload or the opponent is dead. This is especially devastating against Snipers, who cannot fire their main weapon without both feet on the ground.
This "splash" nature of the RPG provides another big advantage to the Soldiers, rocket jumping, allowing the normally slow moving class to cover ground very quickly, and reach areas otherwise inaccessible, at the cost of a self-inflicted loss of health and armor. As effective as the rocket launcher is, it can only carry four rockets at a time, which can be expended very quickly in a heated battle. A skilled player reloads early and often, (ideally between enemy encounters) and knows when to switch between the RPG launcher and the Soldier's second best friend: the super shotgun. While of limited use at longer ranges, at close range the so-called "super shotgun" is very deadly.
Another weapon unique to this class is the nail grenade, which, when thrown, releases a stream of nail-like shrapnel horizontally in a 360 degree radius, damaging all in its path before exploding. The Soldier can carry up to two of these, as well as a maximum of four frag grenades, the super shotgun, single-barreled shotgun and the crowbar.
Text for the Soldier taken from the Wikipedia article on Team Fortress Classic
Ammunition
Ammunition | At Spawn | Maximum | Discard |
---|---|---|---|
Frag Grenade | 2 | 4 | No |
Nail Grenade | 1 | 2 | No |
Shells | 50 | 100 | No |
Nails | 0 | 100 | Yes |
Cells | 0 | 50 | Yes |
Rockets | 10 | 50 | No |
Detpacks | 0 | 0 | Yes |
Special Command
- Reloads the currently selected weapon.
Special Abilities
- Specific to class: Abilities
Nothing class-wide. See the Rocket Propelled Grenade for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.
External Links
- Soldier's Class Discussion page on the Fortress Forever forums.
- Soldier's Media Page
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