Difference between revisions of "Class:Sniper"
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Revision as of 04:13, 15 September 2007
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TODO on this page
- Change the template from Page_Class => Class; Info box => Info box small
You need to add the abilities, weapons and grenades parameters
And also the extra parameters for the info box (health, armour, power, speed)
See Class:Scout or Class:Pyro for example of pages that are already done
The Sniper is the master of long range combat in Fortress Forever. The farther away a Sniper's enemies are, the better. Consequently, his options at short range are very limited. While a Sniper can rack up a lot of kills and keep a good number of the enemy out of his team's way, he can be equally helpful by hitting them with quick shots to radio tag them and/or break the enemy's legs. (See Special Abilities below.)
Changes from Team Fortress Classic
The Sniper's foremost change is the addition of his weapon's ability to Radio Tag enemies.
Special Command
The Sniper's Special Command operates the Sniper Rifle zoom.
Special Abilities
The Sniper has no special abilities. However, there are special abilities inherent to his primary weapon, the Sniper Rifle. See that weapon's article for details on its special abilities.
Weapons
Weapons here
Grenades
Grenades here.
Ammunition
All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)
Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).
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Strategy And Tips
Credits
Concept Art: Jeremy "dr_nick" Todd
Model: dood
Skin: dood
Voice: dood
External Links
These are links related to the Sniper.
- Sniper's Media Page
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