Difference between revisions of "Map Template:Attack/Defend"

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(→‎Area Gates: Corrections and some ommisions)
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==Area Gates==
 
==Area Gates==
*<b>cp1_gate</b> (func_door): CP3 respawn point for defending team (all "open" flags turned off so only Lua can open it)
+
*<b>cp1_gate</b> (func_door): CP1 Gate that opens on round start (all "open" flags turned off so only Lua can open it)
*<b>cp2_gate</b> (func_door): CP3 respawn point for defending team (all "open" flags turned off so only Lua can open it)
+
*<b>cp2_gate</b> (func_door): ... and so
*<b>cp3_gate</b> (func_door): CP3 respawn point for defending team (all "open" flags turned off so only Lua can open it)
+
*<b>cp3_gate</b> (func_door): ... on etc.
 +
&nbsp;
 +
*<b>cp1_exit</b> (func_door): CP1 Gate that closes on capture, to prevent going back (all "open" flags turned off so only Lua can open it)
 +
*<b>cp2_exit</b> (func_door): ... and so
 +
*<b>cp3_exit</b> (func_door): ... on etc.
 +
&nbsp;
  
&nbsp;
 
 
=Lua Script=
 
=Lua Script=
 
==Base Script==
 
==Base Script==

Revision as of 03:09, 29 November 2007

Introduction

This are the defaults for a basic Attack and Defend Dustbowl-style map, as set up by base_ad.lua. All of the Basic Teamplay entities are supported.

For the Invade and Defend variant, see Invade/Defend  

Entities

Flags

  • cp1_flag (info_ff_script): Command Point 1 Flag start position
  • cp2_flag (info_ff_script): ... and so
  • cp3_flag (info_ff_script): ... on etc.

 

Command Points

  • cp1_cap (trigger_ff_script): ... Capture zone for Command Point One
  • cp2_cap (trigger_ff_script): ... and so
  • cp3_cap (trigger_ff_script): ... on etc.

 

Respawn Doors

  • start_door (func_door): Initital respawn door for attacking team
  • alpha_door (func_door): Initital respawn door for defending team/CP2 respawn door for attacking team
  • beta_door (func_door): CP2 respawn door for defening team/CP3 respawn door for attacking team
  • final_door (func_door): CP3 respawn door for defending team

 

Respawn Points

  • start_spawn (info_ff_spawn): Initital respawn point for attacking team
  • alpha_spawn (info_ff_spawn): Initital respawn point for defending team/CP2 respawn point for attacking team
  • beta_spawn (info_ff_spawn): CP2 respawn point for defening team/CP3 respawn point for attacking team
  • final_spawn (info_ff_spawn): CP3 respawn point for defending team

 

Area Gates

  • cp1_gate (func_door): CP1 Gate that opens on round start (all "open" flags turned off so only Lua can open it)
  • cp2_gate (func_door): ... and so
  • cp3_gate (func_door): ... on etc.

 

  • cp1_exit (func_door): CP1 Gate that closes on capture, to prevent going back (all "open" flags turned off so only Lua can open it)
  • cp2_exit (func_door): ... and so
  • cp3_exit (func_door): ... on etc.

 

Lua Script

Base Script

IncludeScript("base_ad");

 

Overridable Globals

(NOTE: Add these to the top of your own map's Lua file along with the new value, e.g. "GLOBAL_NAME = 10")

  • POINTS_PER_PERIOD (Default: 5): Points scored by the defenders each 'period'
  • PERIOD_TIME (Default: 60): Length of each 'period', in seconds