Difference between revisions of "Lua:SmartClassLimits"
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m (LUA:SmartClassLimits moved to SmartClassLimits: LUA: prefix not needed.) |
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Revision as of 03:14, 2 December 2007
SmartClassLimits
SmartClassLimits is a way of simplifying SetTeamClassLimits. It must be placed in your map's startup() function and gets passed 11 parameters:
SmartClassLimits( team, scout, sniper, soldier, demoman, medic, hwguy, pyro, spy, engineer, civilian )
team - team to set limits on scout - number of scouts allowed sniper - number of snipers allowed soldier - number of soldiers allowed demoman - number of demomen allowed medic - number of medics allowed hwguy - number of hwguys allowed pyro - number of pyros allowed spy - number of spies allowed engineer - number of engineers allowed civilian - number of civilians allowed
In this example, we will make red only have 2 snipers and blue not have any soldiers, plus eliminate the ability to have civilians on any team:
Example .LUA startup() function
function startup() -- Limit red to 2 snipers (and eliminate red civilians) SmartClassLimits( RED_TEAM, 0, 2, 0, 0, 0, 0, 0, 0, 0, -1 ) -- Remove soldiers from blue team (and eliminate blue civilians) SmartClassLimits( BLUE_TEAM, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1 ) -- Remove yellow civilians SmartClassLimits( YELLOW_TEAM, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1 ) -- Remove green civilians SmartClassLimits( GREEN_TEAM, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1 ) end