Difference between revisions of "Lua:IsPlayer"

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m (LUA:IsPlayer moved to IsPlayer: LUA: prefix not needed.)
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Revision as of 03:16, 2 December 2007

IsPlayer

IsPlayer is used to see if an entity index being passed into a function is a player or not.

Usage

IsPlayer( ent_id )

Input

The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().

Output

The output is true or false depending if ent_id is a player or not.

Example

Here's an example of seeing if someone touching a trigger_ff_script named "red_goal" is a player or not and then giving that players team a point:

-- In the map's .LUA file...

-- Define red_goal trigger_ff_script
red_goal = trigger_ff_script:new({})

-- When we're touched by a player, do something
function red_goal:ontouch( ent_id )
     if IsPlayer( ent_id ) then
          -- Add 1 point to the players team
          AddTeamScore( GetPlayerTeam( ent_id ), 1 )
     end
end