Difference between revisions of "Lua:IsPlayer"
From Fortress Forever Wiki
Jump to navigationJump to searchMulchman MM (talk | contribs) |
m (LUA:IsPlayer moved to IsPlayer: LUA: prefix not needed.) |
(No difference)
|
Revision as of 03:16, 2 December 2007
IsPlayer
IsPlayer is used to see if an entity index being passed into a function is a player or not.
Usage
IsPlayer( ent_id )
Input
The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().
Output
The output is true or false depending if ent_id is a player or not.
Example
Here's an example of seeing if someone touching a trigger_ff_script named "red_goal" is a player or not and then giving that players team a point:
-- In the map's .LUA file... -- Define red_goal trigger_ff_script red_goal = trigger_ff_script:new({}) -- When we're touched by a player, do something function red_goal:ontouch( ent_id ) if IsPlayer( ent_id ) then -- Add 1 point to the players team AddTeamScore( GetPlayerTeam( ent_id ), 1 ) end end