Difference between revisions of "Lua:SetTeamName"
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SetTeamClassName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters: | SetTeamClassName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters: | ||
− | <pre> | + | <pre>SetTeamName( team, name )</pre> |
<pre> | <pre> |
Revision as of 03:25, 2 December 2007
SetTeamName
SetTeamClassName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters:
SetTeamName( team, name )
team - team to set limits on name - [a string] the name of the team (like "Attackers")
In this example, we will make red team be called "Flag Hoppers":
Example .LUA startup() function
function startup() -- Make red team's name be "Flag Hoppers" SetTeamName( RED_TEAM, "Flag Hoppers" ) end