Difference between revisions of "Lua:SetTeamName"

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m (LUA:SetTeamName moved to SetTeamName: LUA: prefix not needed.)
m (Misnamed item)
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SetTeamClassName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters:
 
SetTeamClassName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters:
<pre>SetTeamClassLimit( team, name )</pre>
+
<pre>SetTeamName( team, name )</pre>
  
 
<pre>
 
<pre>

Revision as of 03:25, 2 December 2007

SetTeamName

SetTeamClassName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters:

SetTeamName( team, name )
team - team to set limits on
name - [a string] the name of the team (like "Attackers")

In this example, we will make red team be called "Flag Hoppers":

Example .LUA startup() function

function startup()
     -- Make red team's name be "Flag Hoppers"
     SetTeamName( RED_TEAM, "Flag Hoppers" )
end