Difference between revisions of "Lua:IsGrenInNoGren"
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==IsGrenInNoGren== | ==IsGrenInNoGren== | ||
− | IsGrenInNoGren is used to see if a grenade is in a "[[: | + | IsGrenInNoGren is used to see if a grenade is in a "[[:lua:nogrens|nogrens]]" area. By default, a trigger_ff_script named "[[:lua:nogrens|nogrens]]" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity. |
===Usage=== | ===Usage=== | ||
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===Output=== | ===Output=== | ||
− | The output is true or false depending if ent_id is a grenade and then if the grenade is in a "[[: | + | The output is true or false depending if ent_id is a grenade and then if the grenade is in a "[[:lua:nogrens|nogrens]]" area or not. A list of grenades can be found [[:Category:Grenades|here]]. |
==Important Note== | ==Important Note== |
Revision as of 17:47, 19 December 2007
IsGrenInNoGren
IsGrenInNoGren is used to see if a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.
Usage
IsGrenInNoGren( ent_id )
Input
The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().
Output
The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here.
Important Note
If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.