Difference between revisions of "Weapon:Medkit"
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=Content= | =Content= | ||
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==Friendly== | ==Friendly== | ||
* Healing someone that is < 100% of their health value to 100% is instant | * Healing someone that is < 100% of their health value to 100% is instant |
Revision as of 14:13, 28 December 2007
Content
Friendly
- Healing someone that is < 100% of their health value to 100% is instant
- Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
- Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
- Anyone boosted above their maximum health value will lose health at a rate of x per second.
Combat
- Hitting an enemy takes off 9 h, armour works as normal.
Rate of Fire
- x hits per second.
Special
- Hitting an enemy with the medikit causes them to become Infected.
- Teammates are cured instantly when hit by a friendly medic's medikit.
- Teammates cured of infection by a friendly Medic's medikit receive a temporary 10 second immunity from re-infection.
- All Status Effects are removed when cured by the medikit, with the exception of being Concussed.
Animation
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