Difference between revisions of "Class:HWGuy"
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|name=[[Weapon:Single Shotgun|Shotgun]] | |name=[[Weapon:Single Shotgun|Shotgun]] | ||
|imgsrc=wshot.jpg | |imgsrc=wshot.jpg | ||
− | |description= | + | |description=The single shotgun is useful for hitting faraway enemies or if you for some reason have run out of ammo for everything else. |
}} | }} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=[[Weapon:Super_Shotgun|Super Shotgun]] | |name=[[Weapon:Super_Shotgun|Super Shotgun]] | ||
|imgsrc=wsupshot.jpg | |imgsrc=wsupshot.jpg | ||
− | |description=Use | + | |description=Use this if you don't have enough time to wind up the assault cannon, need to pluck off ranged enemies, or need maneuverability (for example, if a spy is trying to backstab you and you can't track well with your AC at close range). |
}} | }} | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
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|imgsrc=wac.jpg | |imgsrc=wac.jpg | ||
|description= | |description= | ||
− | + | The Assault Cannon is a huge close- to medium-range mini-gun that uses shotgun shells. It takes awhile to spin up and overheats quickly, but once it gets going it is a literal stream of death. When firing the assault cannon, be careful of the overheat meter. Your goal should be to get as close to overheating as possible, but not going over the maximum. This will maximize damage output. Do this by getting up near the threshold and then repeatedly tapping the mouse button to "ride the wave," so to speak. | |
}} | }} | ||