Difference between revisions of "Class:Sniper"

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(Added special abilities, made weapons more descriptive. gave it a 3 rating, I think some links to class-related things are still missing, like Status:Transmitting.)
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| classintro =
 
| classintro =
 
The Sniper is the master of long range combat in Fortress Forever. The farther away a Sniper's enemies are, the better. Consequently, his options at short range are very limited. While a Sniper can rack up a lot of kills and keep a good number of the enemy out of his team's way, he can be equally helpful by hitting them with quick shots to radio tag them and/or break the enemy's legs. (See Special Abilities below.)
 
The Sniper is the master of long range combat in Fortress Forever. The farther away a Sniper's enemies are, the better. Consequently, his options at short range are very limited. While a Sniper can rack up a lot of kills and keep a good number of the enemy out of his team's way, he can be equally helpful by hitting them with quick shots to radio tag them and/or break the enemy's legs. (See Special Abilities below.)
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|abilities =
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{{Inline_Ability|
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|name=[[Class_Ability:_Radio_Tag|Radio Tag]]
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|description=
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The Sniper tags enemies that he hits but doesn't kill. This allows the Sniper and his team to see that enemy through walls out to a limited distance.
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}}
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|weapons =
 
|weapons =
 
{{Inline_Weapon|
 
{{Inline_Weapon|
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|name=[[Weapon:Sniper_Rifle|Sniper Rifle]]
 
|name=[[Weapon:Sniper_Rifle|Sniper Rifle]]
 
|imgsrc=wsr.jpg
 
|imgsrc=wsr.jpg
|description=The sniper's bread and butter. Charge it up by holding down the fire button, the release when you see a target.
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|description=The sniper's bread and butter. Charge it up by holding down the fire button, the release when you see a target. Zoom in by right clicking. The sniper rifle is also the only weapon in the game to have locational damage. Head shots deal far more damage than regular body shots, and leg shots can cripple your target's movement speed.
 
}}
 
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{{Inline_Weapon|
 
{{Inline_Weapon|
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|imgsrc=Grenade Frag.jpg
 
|imgsrc=Grenade Frag.jpg
 
|description=
 
|description=
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.
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The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, insta-killing scouts or other weak opponents, and general destruction.
 
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| changesinfo =
 
The Sniper's foremost change is the addition of [[Weapon:Sniper_Rifle|his weapon's]] ability to Radio Tag enemies.
 
| specialcommandinfo =
 
The Sniper's Special Command operates the [[Weapon:Sniper_Rifle|Sniper Rifle]] zoom.
 
| ability1 =
 
*<p>The Sniper has no special abilities. However, there are special abilities inherent to his primary weapon, the [[Weapon:Sniper_Rifle|Sniper Rifle]]. See that weapon's article for details on its special abilities.</p>
 
 
| strategyandtips =
 
| strategyandtips =
 
'''Playing as Sniper'''
 
'''Playing as Sniper'''
  
* Distance is the friend of the Sniper, second only to the shadows A well concealed Sniper can do a lot of damage to the opposing team. If a Sniper's position is discovered, the distance between him and the enemy will determine whether or not he can get to cover and out of danger.
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Distance is the friend of the Sniper, second only to the shadows A well concealed Sniper can do a lot of damage to the opposing team. If a Sniper's position is discovered, the distance between him and the enemy will determine whether or not he can get to cover and out of danger.
  
 
The best sniping spots are generally regarded to be those with a height advantage; many of the best sniping spots leave you only vulnerable to enemy Snipers. However, Snipers can and do operate at ground level effectively if they take care to find good cover.
 
The best sniping spots are generally regarded to be those with a height advantage; many of the best sniping spots leave you only vulnerable to enemy Snipers. However, Snipers can and do operate at ground level effectively if they take care to find good cover.
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The less room the enemy has to move around, the better. If you are going to take up a sniping position indoors, long corridors work best - it gives the enemy very little room to move around and avoid your shots.
 
The less room the enemy has to move around, the better. If you are going to take up a sniping position indoors, long corridors work best - it gives the enemy very little room to move around and avoid your shots.
  
Snipers are most useful versus the slower classes. Unless you are a very good shot, hitting medics and scouts will be very hard, particularly if they use the concussion jump. Sometimes it is much more useful to incapacitate an enemy than to kill them outright. Any hit will flag the enemy through the walls for the rest of your team to finish off, and shooting the enemy in the leg will slow them down by a fair bit.  
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Snipers are most useful versus the slower classes. Unless you are a very good shot, hitting medics and scouts will be very hard, particularly if they use the concussion jump. Sometimes it is much more useful to incapacitate an enemy than to kill them outright. Any hit will flag the enemy through the walls for the rest of your team to finish off, and shooting the enemy in the leg will slow them down by a fair bit. Snipers are also good against sentry guns--provided they have the time and range to get set up properly. A fully charged sniper rifle shot will instantly destroy a level 3 sentry (and its engineer if he is next to it).
  
 
As a Sniper, you are pretty useless at short range. Save your [[Grenade:Frag|Frag Grenades]] for close encounters, and have an escape route ready if you are attacked from behind. One of the hardest parts of playing Sniper is not hitting the target, it is getting into a good sniping spot without dying along the way.
 
As a Sniper, you are pretty useless at short range. Save your [[Grenade:Frag|Frag Grenades]] for close encounters, and have an escape route ready if you are attacked from behind. One of the hardest parts of playing Sniper is not hitting the target, it is getting into a good sniping spot without dying along the way.
  
Remember: your laser can give away your position. As your beam gets closer to an enemy, they can see the full beam which leads back to your position. Careless snipers who aim their laser before turning around a corner are liable to be ambused by the enemy.
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Remember: your laser can give away your position. As your beam gets closer to an enemy, they can see the full beam which leads back to your position. Careless snipers who aim their laser before turning around a corner are liable to be ambushed by the enemy.
  
A Sniper's [[Grenade:Frag|Frag Grenades]] can be used to Grenade Jump and reach areas normally though to be inaccessable to Snipers - such as rafters inside the enemy's base. Use this to your advantage.
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A Sniper's [[Grenade:Frag|Frag Grenades]] can be used to Grenade Jump and reach areas normally though to be inaccessible to Snipers - such as rafters inside the enemy's base. Use this to your advantage.
  
 
In Capture The Flag style gameplay, a Sniper might need to try and defend a Flag out in the open. Keeping your laser pinned on the Flag works best - an enemy has to touch the flag to pick it up, and that means that they will inevitably walk right into your line of fire.
 
In Capture The Flag style gameplay, a Sniper might need to try and defend a Flag out in the open. Keeping your laser pinned on the Flag works best - an enemy has to touch the flag to pick it up, and that means that they will inevitably walk right into your line of fire.
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{{Rating|3}}
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 10:50, 30 December 2007