Difference between revisions of "Weapon:Incendiary Cannon"
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* Penetrates (very) thin walls and floors. Very thin is defined by 8 units or less. | * Penetrates (very) thin walls and floors. Very thin is defined by 8 units or less. | ||
* Can be used to perform a small IC Jump, moreso in conjunction with other weapons. | * Can be used to perform a small IC Jump, moreso in conjunction with other weapons. | ||
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* When in motion, the IC projectile drops flame particles. The flame particles are less dense and affected by the environment more, so they just drop off the main projectile while taking on a similar velocity (with a slightly lower magnitude). The particles retard more quickly and then float to the ground. | * When in motion, the IC projectile drops flame particles. The flame particles are less dense and affected by the environment more, so they just drop off the main projectile while taking on a similar velocity (with a slightly lower magnitude). The particles retard more quickly and then float to the ground. | ||
* The particles, if touching a player, do a nominal amount of damage. It's more for a nice effect than anything else. | * The particles, if touching a player, do a nominal amount of damage. It's more for a nice effect than anything else. |
Revision as of 23:19, 2 January 2008
ContentThe IC is very different, compared to the TFC version. The IC projectile is no longer a self-propelled rocket that ignores gravity. Instead, the cannon is now a proper cannon in the traditional sense of the word. The projectile is now an unguided, dense lump of flame which is subject to the forces of gravity. The weapon also provides a kick due to the reactionary force of shooting the projectile. The values for the speed / range of the IC are just guesses for the moment. The two will obviously be linked, and having some kind of realistic feeling gravitational force is necessary. If one is totally wrong, then the other cannot be correct, either. I.e. it may well just be a case of experimenting with values and seeing how it feels.
Damage
Splash Range
Rate of Fire
Speed of Projectile
AmmoRange
Special
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