Difference between revisions of "Class:Pyro"

From Fortress Forever Wiki
Jump to navigationJump to search
Line 66: Line 66:
 
|name=[[Class Ability:Fire-Retardant|Fire-Retardant]]
 
|name=[[Class Ability:Fire-Retardant|Fire-Retardant]]
 
|description=
 
|description=
A Pyro is fire-retardant. Basically, he cannot be lit on fire and does not suffer much damage from his own (or other's) flame weaponry.
+
A Pyro is fire-retardant. He cannot be lit on fire and does not suffer much damage from his own (or other's) flame weaponry.
 
}}
 
}}
 
|weapons =
 
|weapons =
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Crowbar|Crowbar]]
 
|name=[[Weapon:Crowbar|Crowbar]]
|imgsrc=W_cb_380x190.jpg
+
|imgsrc=wcbar.jpg
|width=190
 
 
|description=
 
|description=
 
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.
 
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.
Line 78: Line 77:
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Single Shotgun|Shotgun]]
 
|name=[[Weapon:Single Shotgun|Shotgun]]
|imgsrc=W_sg_380x190.jpg
+
|imgsrc=wshot.jpg
|width=190
 
 
|description=
 
|description=
 
The regular shotgun is a surprisingly useful addition to the pyro's arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.
 
The regular shotgun is a surprisingly useful addition to the pyro's arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.
Line 85: Line 83:
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Flamethrower|Flamethrower]]
 
|name=[[Weapon:Flamethrower|Flamethrower]]
|imgsrc=W_ft_380x190.jpg
+
|imgsrc=wft.jpg
|width=190
 
 
|description=
 
|description=
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[:Category:Status_Effects#On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro's other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.
+
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[Status:On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro's other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.
 
}}
 
}}
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]
 
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]
|imgsrc=W_rp_380x190.jpg
+
|imgsrc=wrl.jpg
|width=190
 
 
|description=
 
|description=
 
This could be considered the pyro's other "main weapon." It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don't do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can't close in on your opponent. It also serves as a means of propulsion for the pyro.
 
This could be considered the pyro's other "main weapon." It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don't do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can't close in on your opponent. It also serves as a means of propulsion for the pyro.
Line 100: Line 96:
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Grenade:Frag|Frag Grenade]]
 
|name=[[Grenade:Frag|Frag Grenade]]
|imgsrc=G_fr_190x190.jpg
+
|imgsrc=Grenade Frag.jpg
|width=95
 
 
|description=
 
|description=
 
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Although it doesn't stack flame damage, it's still a very useful piece of equipment.
 
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Although it doesn't stack flame damage, it's still a very useful piece of equipment.
Line 107: Line 102:
 
{{Inline_Weapon|
 
{{Inline_Weapon|
 
|name=[[Grenade:Napalm|Napalm Grenade]]
 
|name=[[Grenade:Napalm|Napalm Grenade]]
|imgsrc=G_np_190x190.jpg
+
|imgsrc=Grenade Napalm.jpg
|width=95
 
 
|description=
 
|description=
 
Since the addition of flame damage stacking, these are arguably the Pyro's main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire.  
 
Since the addition of flame damage stacking, these are arguably the Pyro's main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire.  

Revision as of 12:36, 6 January 2008