Difference between revisions of "Class:Spy"

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'''Playing As Spy'''
 
'''Playing As Spy'''
  
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====Offensive Spy====
 
The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.
 
The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.
  
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Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy's best role is to make use of his various Special Abilities to infiltrate the enemy's base and cause whatever damage he can.
 
Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy's best role is to make use of his various Special Abilities to infiltrate the enemy's base and cause whatever damage he can.
 
Defensively, a Spy has few options. Although the [[Grenade:Gas|Gas Grenade]] could be used to cause incoming enemies to hallucinate, the Spy's available Special Abilities are generally focused towards infiltration. Defending Spies typically patrol around the base and attempt to backstab unsuspecting enemies entering the base.
 
  
 
If the enemy knows the other team has a Spy, they will be especially alert. It is best to change disguises or cloak in areas outside of sight of the enemy such as your team's spawn rooms.
 
If the enemy knows the other team has a Spy, they will be especially alert. It is best to change disguises or cloak in areas outside of sight of the enemy such as your team's spawn rooms.
 
'''Playing Against A Spy'''
 
 
Spies are equipped to excel at infiltration, but they are not as effective if the player does not implement those skills in the right situation. The best defense against a Spy is a wary and alert team. If your team's only [[Class:Soldier|Soldier]] is known to be in the enemy base and you see a Soldier running around in your base, then it is surely a Spy.
 
 
A [[Class:Scout|Scout]] can remove an enemy Spy's disguise, so having a Scout touch teammates as they walk around the base is a good defensive option. The same defensive option can be applied to a team's Spy if they wish to do so as a Spy can remove another Spy's disguise.
 
  
 
'''Infiltrating The Enemy Base'''
 
'''Infiltrating The Enemy Base'''
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'''So You Want To Capture Their Flag, Eh?'''
 
'''So You Want To Capture Their Flag, Eh?'''
  
The flag room is often the most guarded room in the enemy's base. If you choose to enter here, YOU MUST have a disguise on! Without a disguise you're either A: Getting ripped to shreds by a sentry or B: Getting ripped to shreds by a HWGuy. Ok! So you picked a disguise and walked in there, but what do you do? Scout the room out immediately and see how many defenders there are, if any. Be sure to avoid all of the defenders, and if you're spottted; run out of the room, cloak, pick a new disguise, find a different entrance, enter flag room, try again. If you're left in there with 1 or 2 stupid defenders that haven't realized that you're a spy, I suggest you take one out, grab the flag, and run like Rosie O'Donnell is trying to hug you.
+
The flag room is often the most guarded room in the enemy's base. If you choose to enter here, YOU MUST have a disguise on! Without a disguise you're either A: Getting ripped to shreds by a sentry or B: Getting ripped to shreds by a HWGuy. Ok! So you picked a disguise and walked in there, but what do you do? Scout the room out immediately and see how many defenders there are, if any. Be sure to avoid all of the defenders, and if you're spottted; run out of the room, cloak, pick a new disguise, find a different entrance, enter flag room, try again. If you're left in there with 1 or 2 stupid defenders that haven't realized that you're a spy, I suggest you take one out, grab the flag, and run like hell.
 +
 
 +
====Defensive Spy====
 +
Defensively, a Spy has few options. Although the [[Grenade:Gas|Gas Grenade]] could be used to cause incoming enemies to hallucinate, the Spy's available Special Abilities are generally focused towards infiltration. Defending Spies typically patrol around the base and attempt to backstab unsuspecting enemies entering the base.
 +
 
 +
====Playing Against A Spy====
 +
 
 +
Spies are equipped to excel at infiltration, but they are not as effective if the player does not implement those skills in the right situation. The best defense against a Spy is a wary and alert team. If your team's only [[Class:Soldier|Soldier]] is known to be in the enemy base and you see a Soldier running around in your base, then it is surely a Spy.
 +
 
 +
A [[Class:Scout|Scout]] can remove an enemy Spy's disguise, so having a Scout touch teammates as they walk around the base is a good defensive option. The same defensive option can be applied to a team's Spy if they wish to do so as a Spy can remove another Spy's disguise.
 +
 
 
| credconceptart =
 
| credconceptart =
 
Jeremy "dr_nick" Todd
 
Jeremy "dr_nick" Todd

Revision as of 11:46, 7 January 2008