Difference between revisions of "Jumping Skills"
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==Pipe jumps== | ==Pipe jumps== | ||
+ | Similar to dropped grenade jumping, only this time you can control when the explosion occurs. This makes it easier to time the jumps. | ||
==Explosive grenade jumps== | ==Explosive grenade jumps== |
Revision as of 05:04, 29 January 2008
Concussion jumpsConcussion jumps are the #1 way to cover large distances across the battlefield. DroppedThe basic premise is easy: drop a concussion grenade on the ground and then jump over it when it explodes. The resulting explosion propels you high into the sky. As with anything, practice is needed to get the timing and such down. Your direction of travel is based on the direction you are located relative to the grenade. Jumping directly over the grenade will send you up, jumping to one side will fling you horizontally. The concussion blast will also push you further the further away you are from the grenade itself, so for very long jumps you'll need to be right on the outskirts of the blast. Hand heldAs an alternative, you don't actually have to drop the concussion grenade in order to do a concussion jump. Just let the timer run its course and jump when it detonates. The timing of this is more difficult than a regular "dropped" jump, but it is more powerful and flexible. You will be boosted in the current direction that you are travelling, so you will need to time your jump in order to be sent in the direction you want. Video Tutorial on Youtube (Low quality) or Stage6 (High quality) Rocket jumpsIncludes: Soldier RPG, Pyro IC To rocket jump, run, look straight down, then fire and jump at the same time. That's all there is to it. It takes some time to learn the timing between the jump and firing the RPG, but with a little practice, anyone can do it. Some variations on this jump:
NotesThe Pyro's IC is less powerful than the Soldier's RPG but can be used in combination with the napalm grenade to get a biggest boost. Additionally the Pyro can 'glide' through the air by firing their flamethrower downwards to give them a little vertical push upwards. More rocket jumping tips More pyro jumping tips Pipe jumpsSimilar to dropped grenade jumping, only this time you can control when the explosion occurs. This makes it easier to time the jumps. Explosive grenade jumpsIncludes: Normal grenades, MIRV grenades, EMP grenades Any explosion is going to assert a force on nearby objects. You can use this to your advantage by blowing yourself across the battlefield. Of course, you will lose a lot of health doing this, so you had better hope there is a health pack on the other side. Basic dropped jumpThis is pretty similar to the concussion grenade jump, only less powerful and it will hurt you. This time however you will need to be closer to the grenade to travel further, as the explosive force reduces over distance. Hand heldOnce again this is very similar to the hand held concussion jump, only more tricky and painful. EMP jumpsNote that the explosive power of the Engineer's EMP grenade is relative to the amount of ammo in the nearby vicinity (including ammo that you are carrying). To get enough distance you will need to restock with lots of ammo in order to give yourself a good explosive boost.
Jumping Skills By Class
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