Difference between revisions of "Map:ff hunted"

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=Overview=
 
=Overview=
<s>In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn't tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.</s>  Hah, not even close.  Can't be accurate without the mention of Foantaire-Fey, the supposedly destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon
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<s>In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries  to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn't tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO.</s>  Hah, not even close.  Can't be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning.  Uh oh...I said too much?  - trepid_jon
  
 
Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.
 
Hunted is a map that has one player, playing as the nearly-defenseless (Blue) [[Civilian|Civilian]], make it across the map before an (Yellow) [[Sniper|Assassin]] manages to kill him. The (Red) Bodyguards (only the [[Medic]], [[Soldier]] and [[HWGuy]] are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.

Revision as of 13:42, 12 February 2008


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Overview

In 2013, All About Hats Inc. managed to gain a monopoly on the hat industry by forced mergers. Some dissinants managed to hire five mercenaries to take out the CEO of All About Hats Inc. as he made his way to a business meeting. The CEO was tipped off by an informant and managed to hire some guys from Red team as bodyguards. What the informer didn't tell him was that his vehicle was rigged to explode after a certain time. The vehicle did explode, but the CEO managed to get out safely. Now, the CEO and his bodyguards must make it to the end of the industrial sector of town before the mercs manages to kill the CEO. Hah, not even close. Can't be accurate without the mention of Foantaire-Fey, the supposed-to-be-destroyed motorcade, and all the secret projects going on like cloning. Uh oh...I said too much? - trepid_jon

Hunted is a map that has one player, playing as the nearly-defenseless (Blue) Civilian, make it across the map before an (Yellow) Assassin manages to kill him. The (Red) Bodyguards (only the Medic, Soldier and HWGuy are selectable) must protect him. This map takes extreme cooperation in order to succeed for both sides to succeed. The Civilian must constantly keep his Bodyguards informed, while the Assassins must keep tabs on the Civilian, use the environment to their advantage and avoid prolonged firefights with the Bodyguards.



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